• Patches@sh.itjust.works
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      6 months ago

      And in the same court case - it was discovered it was not profitable despite their more limited offerings.

      • teawrecks@sopuli.xyz
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        6 months ago

        Afaik it was a deciding factor for a lot of playstation exclusives that started porting to PC.

    • ursakhiin@beehaw.org
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      6 months ago

      Yes. Since nobody else seems to want to answer. Also, they waive the Unreal Engine revenue share from sales on the Epic Store.

      I appreciate Epics pro developer stance, but the need a better consumer experience and innovation in that space if they want to be serious about the store.

      Valve has spen’t much of the last 25 years pushing the industry forwards in distribution. That’s why there’s so much loyalty to them.

      • JustEnoughDucks@feddit.nl
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        6 months ago

        They are only pro developer because they aren’t breaking into the market well at all.

        I guarantee that if they ever have a breakthrough and start approaching 40% sales or more, they will double their cut for sure.

        Their cut is literally only to draw in developers and operate at a loss, subsidized by other income or investors, to gain as much market share as possible before jacking up prices.

        It is the exact scummy playbook that amazon went by to drown their competition with their bare hands. The only difference is that Epic doesn’t understand the market at all and won’t commit resources to improving their store.