I haven’t seen season 1 or 2 or unseasoned yet, but 5 is much better than 4. I hope this trend of just adding more to what alteady exists continues, like another dreadnought, another machine event, more secondaries, more cave layout variations, all good.
As for the actual season content, the Drillivator is a very nice point defense variant in that it’s also moving and has cover. Salvage’s Uplink/Fuel Cells has always felt snowbally, in that it gets way harder if dwarves go down, and there usually isn’t much cover (skill issue, I know). Escort has the drilling sections, which encourage dwarves splitting up and can really frontload difficulty when drilling into a cave (korlok + spitballer + leach = FUn!). Sabotage has the hacking parts, where Hack-C finds the least convenient location to drop, and usually gets suprise glyphids up his ass. The Drillivator actually feels a lot like meteor cracking, but in a much smaller area and without crackers landing on cliffs. Altogether I quite like it, and I need to learn how to leverage the hand drills during the scanning section.
The Core Stone is quite interesting. Crawlers are a nightmare to deal with, especially right at the beginning, but I think there’s a big wave right at the start, so focusing on the crawlers rather than the Core might be the way to go. The rift spawing looks incredible, and the Core rebuilding it’s Stone reminds me of the Ommoran Hearstone in the best way, with all the floating shards. I was worried about the crawlers being too hyper realistic body horror when I saw the concept art, but they fit in really well!
All in all, I’m having lots of fun, and it looks like the dwarvelopers are too. It makes me very curious about Rogue Core!
I haven’t seen season 1 or 2 or unseasoned yet, but 5 is much better than 4. I hope this trend of just adding more to what alteady exists continues, like another dreadnought, another machine event, more secondaries, more cave layout variations, all good.
As for the actual season content, the Drillivator is a very nice point defense variant in that it’s also moving and has cover. Salvage’s Uplink/Fuel Cells has always felt snowbally, in that it gets way harder if dwarves go down, and there usually isn’t much cover (skill issue, I know). Escort has the drilling sections, which encourage dwarves splitting up and can really frontload difficulty when drilling into a cave (korlok + spitballer + leach = FUn!). Sabotage has the hacking parts, where Hack-C finds the least convenient location to drop, and usually gets suprise glyphids up his ass. The Drillivator actually feels a lot like meteor cracking, but in a much smaller area and without crackers landing on cliffs. Altogether I quite like it, and I need to learn how to leverage the hand drills during the scanning section.
The Core Stone is quite interesting. Crawlers are a nightmare to deal with, especially right at the beginning, but I think there’s a big wave right at the start, so focusing on the crawlers rather than the Core might be the way to go. The rift spawing looks incredible, and the Core rebuilding it’s Stone reminds me of the Ommoran Hearstone in the best way, with all the floating shards. I was worried about the crawlers being too hyper realistic body horror when I saw the concept art, but they fit in really well!
All in all, I’m having lots of fun, and it looks like the dwarvelopers are too. It makes me very curious about Rogue Core!
FYI, when you’re done with S5 there is an option to switch the season you’re playing. It resets your progress AFAIK