It has a pretty significant learning curve and because you’re not at all familiar with the layout it’s hard to decide on a layout that works for you. That ‘more personal’ aspect is part of the problem, at least at first. It’s going to feel awkward no matter what, but without a consensus on how to use it, it gives me analysis paralysis trying to decide how to set it up.
Welcome to the way PC players have played since remapping keys was a thing. Not everyone wants basic WASD and to learn the game’s control peculiarities - which you have to learn for each game anyway regardless of control type.
Get a customizable controller, map the same functions to the same buttons each time for each game, then place the new functions based on accessibility and importance. Works great, reduces the curve for learning the new game’s tools.
I’ve been using a version of a small gamepad for over a decade, it has selectable setups and can custom map each game. My jump key is always the same. Grenade always the same. Interact always the same. Next item always the same…you get the idea.
I play almost exclusively on PC, and even there controls are pretty standardized. WASD movement, E typically to interact. R to reload (if relevant). Space to jump.
There’s no analogue to the steam controllers touchpad anywhere. What do I do with it? How do I use the back buttons effectively?
It’s all doable to learn of course, but it’s just a slightly too high barrier for most. I’ve got a steamdeck and honestly I never use the touchpads or the gyro, they just feel awkward so I stick with a mostly Xbox style setup.
It has a pretty significant learning curve and because you’re not at all familiar with the layout it’s hard to decide on a layout that works for you. That ‘more personal’ aspect is part of the problem, at least at first. It’s going to feel awkward no matter what, but without a consensus on how to use it, it gives me analysis paralysis trying to decide how to set it up.
Welcome to the way PC players have played since remapping keys was a thing. Not everyone wants basic WASD and to learn the game’s control peculiarities - which you have to learn for each game anyway regardless of control type.
Get a customizable controller, map the same functions to the same buttons each time for each game, then place the new functions based on accessibility and importance. Works great, reduces the curve for learning the new game’s tools.
I’ve been using a version of a small gamepad for over a decade, it has selectable setups and can custom map each game. My jump key is always the same. Grenade always the same. Interact always the same. Next item always the same…you get the idea.
I play almost exclusively on PC, and even there controls are pretty standardized. WASD movement, E typically to interact. R to reload (if relevant). Space to jump.
There’s no analogue to the steam controllers touchpad anywhere. What do I do with it? How do I use the back buttons effectively?
It’s all doable to learn of course, but it’s just a slightly too high barrier for most. I’ve got a steamdeck and honestly I never use the touchpads or the gyro, they just feel awkward so I stick with a mostly Xbox style setup.
Just try different options till you find one you like. I find it much more accurate than a joystick.