Right, but the server is still receiving data from the client. If the client sends a plausible head shot, even though it was actually a miss, how would the server know? You still need client-side “police”, AKA anti-cheat software to mitigate a significant type of software-based hacks.
Now that I’ve typed it out, cops are actually a great analogy to anti-cheat software. Cops play the exact same role. Nobody wants them around until a crime has been committed. Cops/anti-cheat software don’t catch everyone, but the threat of being caught mitigates some crime/hacks, and for the cases where criminals/hackers are caught, society/gamers are better off for it.
In closing ACAB - I completely understand why we don’t want anti-cheat software on our computers, but there really is no better way; or if there is, I still haven’t heard it.
Because the actual calculations aren’t done by the client but the server, or they should be
Right, but the server is still receiving data from the client. If the client sends a plausible head shot, even though it was actually a miss, how would the server know? You still need client-side “police”, AKA anti-cheat software to mitigate a significant type of software-based hacks.
Now that I’ve typed it out, cops are actually a great analogy to anti-cheat software. Cops play the exact same role. Nobody wants them around until a crime has been committed. Cops/anti-cheat software don’t catch everyone, but the threat of being caught mitigates some crime/hacks, and for the cases where criminals/hackers are caught, society/gamers are better off for it.
In closing ACAB - I completely understand why we don’t want anti-cheat software on our computers, but there really is no better way; or if there is, I still haven’t heard it.