I’ve been playing some older console FPS games lately and my aim with sticks is beyond rusty after not aiming with a pad in over a decade.
On the Windows side some people have made “mouse injectors” like KAMI and MouseInjectorDolphinDuck.
Rather than just binding the right stick to mouse inputs (which I have tried and it feels awful when it even works at all). It injects into the game/emulator directly to mimic mouse look as close as possible to a native PC titles.
Can’t seem to find any similar projects being worked on for Linux? Or am I just blind a missing something obvious again?
KAMI has some Linux build stuff in the repo but according to the dev it’s “Just some scaffolding” and not actually supported.
Edit: fixed spelling
I have never tried to actually do what you are describing, mapping mouse axis input to output as joycon axis movement…
But it should theoretically be possible with AntiMicroX, on linux.
It… may take a good deal of finagling and curve tweaking to get to a usable bind mapping though, if you are trying to say… play an FPS and use the mouse as the joycon aim.
It should be possible though, it just might require you to manually rebalance the input curves for every different game though.
…
Alternatively… you could try running KAMI or MIDD, along with the actual emulator, in windows .exe form… through Proton, all in the same config/preset.
That… theoretically could work… maybe? but… seems likely to cause a whole lot of weirdness.
You would have to use protontricks to setup all the required windows .net dependencies and all that, for the emulators and the mouse injector thingies, all within a singlr WINE/Proton config/prefix.