Ok, good point, most languages I know use “C-style sequential function-calling” paradigm. Is there a specific idea that you have for a language that would better utilize our CPUs?
Notation that treats asynchronous message-passing as fundamental rather than exceptional.
I’m pretty sure there exists at least one research paper about notation for the actor pattern.
You explain pretty well why you don’t think C is a good fit for hardware we have today, but that warrants a proposal for something better. Because I for sure don’t want to debug programs where everything is happening in parallel (as it does in pong).
Ok, good point, most languages I know use “C-style sequential function-calling” paradigm. Is there a specific idea that you have for a language that would better utilize our CPUs?
I’m pretty sure there exists at least one research paper about notation for the actor pattern.
You explain pretty well why you don’t think C is a good fit for hardware we have today, but that warrants a proposal for something better. Because I for sure don’t want to debug programs where everything is happening in parallel (as it does in pong).