I was talking about the 10% that don’t run and how that is not a Linux problem but artificially created by publishers to not support games on Linux that could in fact run perfectly fine.
The majority of “we don’t support Linux because of DRM or anti-cheat”-cases are simply lies. They don’t want them to work on Linux so they put in extra checks to prevent it.
Probably… with many cases of “we could support Linux without any problem but we don’t do because we just don’t want to” included.
Game devs don’t need to do much, or anything. Proton, wine, DXVK ecosystem supports almost everything out of the box.
That’s my point. It would often just run so they go out of their way to not support Linux.
If they run fine, then what is the problem?
I’ve seen native linux ports of games that ran worse than the win/proton version.
I was talking about the 10% that don’t run and how that is not a Linux problem but artificially created by publishers to not support games on Linux that could in fact run perfectly fine.
The majority of “we don’t support Linux because of DRM or anti-cheat”-cases are simply lies. They don’t want them to work on Linux so they put in extra checks to prevent it.