I know some games are super competitive, but what if we generally went back to user hosted (and moderated) lobbies? They clean their own house. Some cheaters would get through, sure, but I feel like there’s more social pressure not to cheat among a group of friends vs. raging strangers.
We can’t have that, it would stop them from killing games to make you buy the new version and would probably make implementing microtransactions harder
Perhaps the issue is, partially, structural?
I know some games are super competitive, but what if we generally went back to user hosted (and moderated) lobbies? They clean their own house. Some cheaters would get through, sure, but I feel like there’s more social pressure not to cheat among a group of friends vs. raging strangers.
We can’t have that, it would stop them from killing games to make you buy the new version and would probably make implementing microtransactions harder
because online multiplayer games are now made as a service. they need a centralized server for matchmaking and give you access to micro-transactions
It also leaves room for something silly that I’ve always wanted to do
An online lobby where cheating is completely allowed
Wouldn’t that just be a modded server?