This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn’t take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully… even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope…


This sounds like a super clever argument, until you think about the scale.
If the cost to host a game went up by 50% it probably wouldn’t make it into an investor call. Its a small price. It could be 10x as much and still be completely affordable to many games companies.
How does the client detect that when running said cheat on another machine? It doesn’t. The current solution isn’t perfect either.
I think the one who’s not thinking about the scale is you. As the server owner you pay (compute) for every additional player. This goes directly against the wish to have as many players as possible playing your game.
This discussion spun of from a company stating specifically they don’t want to invest more into anti cheat solutions. And that’s from a company which absolutely could afford it.
You make it sound like I said that, but I didn’t. In fact I’m very much against kernel level anti cheat.