This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn’t take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully… even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope…


This is the sort of annoying pseudo-intellectual smarmyness that gets old quickly.
You point out that you pay for every additional player as if no one has ever thought of that or as if my initial comment didn’t consider it and that’s wild.
You’re one step away from saying “every little bit adds up” as if my literal point wasnt that the cost of running servers is minimal to most games to the extent that multiplying them still wouldn’t make them a dominant cost center.
You’ve literally made no arguments against anything I’ve said. You’ve just point out the obvious as if it were a point or wasn’t considered in the comment you replied to.
This doesnt help your argument at all. That one company, that we both agree could afford it, didn’t want to spend, absolutely does nothing to hurt my argument and is actually only you agreeing with one of the main tenants of what I’m saying.
I don’t make it sound like you said that at all. I’m literally pointing out (as in, its my point that I brought up) that there are weaknesses in client side anti cheat as well, and that only pointing out differences and exaggerating their worth is disingenuous.