Otter Raft@lemmy.ca to Selfhosted@lemmy.worldEnglish · 13 hours agoGPU prices are coming to earth just as RAM costs shoot into the stratosphere - Ars Technicaarstechnica.comexternal-linkmessage-square37fedilinkarrow-up1188arrow-down12cross-posted to: hardware@lemmy.world
arrow-up1186arrow-down1external-linkGPU prices are coming to earth just as RAM costs shoot into the stratosphere - Ars Technicaarstechnica.comOtter Raft@lemmy.ca to Selfhosted@lemmy.worldEnglish · 13 hours agomessage-square37fedilinkcross-posted to: hardware@lemmy.world
minus-squareusernamesAreTricky@lemmy.mllinkfedilinkEnglisharrow-up5·7 hours agoHave you tried just compiling it with fewer threads? Would almost certainly reduce the RAM usage, and might even make the compile go faster if it you’re needing to swap that heavily
minus-squareJeena@piefed.jeena.netlinkfedilinkEnglisharrow-up1·12 minutes agoYeah that’s what I’m doing but I played for the fast CPU and can’t make it the bottleneck ^^
Have you tried just compiling it with fewer threads? Would almost certainly reduce the RAM usage, and might even make the compile go faster if it you’re needing to swap that heavily
Yeah that’s what I’m doing but I played for the fast CPU and can’t make it the bottleneck ^^