I’m more talking about crappily made halfasses riddles and puzzles that require huge leaps of logic to the point that random brute force is just as valid a solution.
Like the stuff from NES/SNES days. Not actually a puzzle, but just random sequences of seemingly unrelated triggers. Castlevania II comes to mind as a quick example.
I’d rather have this than the currently popular “if the player hasn’t solved the puzzle within 30 seconds, have a character start repeatedly giving the solution away”.
Can’t wait for crappy devs to use this feature as an excuse to design dogshit puzzles.
If the AI is unable to finish those puzzles because they are as you say “dogshit” then it still wouldn’t fix anything.
AI also still needs context, just like players. A better solution would just be a premade cutscene.
I’m more talking about crappily made halfasses riddles and puzzles that require huge leaps of logic to the point that random brute force is just as valid a solution.
Like the stuff from NES/SNES days. Not actually a puzzle, but just random sequences of seemingly unrelated triggers. Castlevania II comes to mind as a quick example.
I’d rather have this than the currently popular “if the player hasn’t solved the puzzle within 30 seconds, have a character start repeatedly giving the solution away”.
“To solve this puzzle, you have to get your dog to poop in the circle…”