I need to come to the understanding that I won’t have a Steam Frame when the first (or second) batch is available, and I will have to endure months of people talking how great it is without a chance of trying it.
I’ll try not to gloat excessively
So Fex is passing through OpenGL calls as well, but most ARM gpus only support OpenGL ES, so I wonder if there is another layer for that, like Zink or so. Has anyone here better insight into that?
I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D
so many questions.
like:
https://partner.steamgames.com/doc/steamframe/engines/godot
ok ok ok uhhh
supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs.
I wonder what the perf dynamics are for each
Android should be closest to native and more stable than Proton because Lepton is based on actual Android Open Source code, not 3rd party reverse engineering of Windows APIs.
slick. TY!
I don’t have a source for this on hand, but OpenGL calls will be translated to Vulkan with Zink
There is a 39c3 talk about this
Nice link, TYVM
Yeah, but it doesn’t answer my specific questions regarding OpenGL games on OpenGL ES only hardware, which is a common issue on ARM boards.
my bad i confused it with arm ec
most ARM gpus only support OpenGL ES
Steam Frame uses Qualcomm:







