This video is my journey through learning how early games drew 3D graphics before 3D APIs and modern GPUs existed. In fact, before old 3D APIs like OpenGL an...
I wonder: Server CPUs can have like 10+ cores, if compilers can optimize rasterization and transformations to become really fast … but yeah requiring an average user to have this system is pretty expensive lol.
LLVMpipe to my understanding is GPU emulation on CPU on Linux.
I wonder: Server CPUs can have like 10+ cores, if compilers can optimize rasterization and transformations to become really fast … but yeah requiring an average user to have this system is pretty expensive lol.
LLVMpipe to my understanding is GPU emulation on CPU on Linux.
I actually just stumbled across this video of a modern software renderer that can leverage modern multicore CPU’s, and it’s pretty impressive.