• DireTech@sh.itjust.works
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    6 hours ago

    Epic makes tons of money off licensing Unreal to developers and have since before their store was a thing.

    Proton makes direct zero profit, though it does make Steam the best store for anyone on Linux.

    • chonglibloodsport@lemmy.world
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      3 hours ago

      Not sure why “direct profit” is important.

      Proton is basic infrastructure for Steam Deck (which runs Linux). Valve has sold millions of units that I doubt would have been sold without Proton. There’s just a ton of games that will never be ported to native Linux.

      Proton isn’t only Valve’s doing though. It’s heavily built on top of Wine which is a very mature open source project that has seen extensive leadership and contributions by CodeWeavers.

      • joelfromaus@aussie.zone
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        2 hours ago

        To quote an old comment of mine:

        Meanwhile Steam is a feature rich platform with a bunch of features that regular C-suite types would never green light because they don’t have a direct ROI.

        Direct profit is the main driving factor for decision making by C-suite types. EGS is a great example of this: it has the very bare bones of what constitutes an online store, you can see products and make purchases. Almost everything else is half assed and tacked on. It’s frankly amazing that a system like Steam exists when they could (and still could) enshittify really badly.

        Link to my other comment.

        • chonglibloodsport@lemmy.world
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          2 hours ago

          I don’t see how SteamOS is any different from iOS in this regard. Apple spends a ton of resources developing APIs to support all kinds of optional functionality that 3rd party developers can take advantage of. None of it earns any direct profit.