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They use Apple. And then bitch that its update process is so bad, it can’t restart where it left off when the connection breaks, it can’t use caches/mirrors properly, blabla. Bitch, don’t use it then.
They use Apple. And then bitch that its update process is so bad, it can’t restart where it left off when the connection breaks, it can’t use caches/mirrors properly, blabla. Bitch, don’t use it then.
Sounds like piped also has most of that. As a bonus, piped requires no account, no addons and no direct connection to google.
Or for everything built-in: Piped
Then let’s call my install 30p87OS, that was made from scratch. Now it’s a distro.
It is. Especially when you need the night to compile FF and it constantly fails. But I learned a lot.
A baby is too large for a robot mower to get on top of. And they have bump sensors. I guess it’s only an issues with hedgehogs trying to literally lay low, somehow getting under it.
LFS: Not being so complicated actually. Arch: That a fully fletched OS install can be done in less than 10 minutes.
I know. The inherent problem of games made with those engines is the lack of motivation, knowledge and experience of devs to make (programmatically) good games. Only very few games using those engines are good in that sense, and as exceptions confirm a rule I’d just simplify it to that statement.
For files of casual users it might be of benefit. They don’t care about capitalization. For system files, I find it pretty weird to name them with random capitalization, and it’s actually pretty annoying. Only lower- (or upper-)case would be ok tho.
Many games, especially AAA games or ones relying on common game engines, are actually horribly inefficient. It’s hard to run any Unity/Unreal game in 4k on my 1070. Even if it has shit graphics like Lethal Company. What does run well? Smaller, custom engines, even Metro Exodus runs with 60+ FPS in 4k on my 1070, and still looks very good. Why? Because 4A Game is/was actually interested in creating a good engine and games. That’s the whole reason they split from the S.T.A.L.K.E.R team: Because, in their opinion, the engine was too inefficient.
Most games are just a quick cash grab tho, especially ones by large companies like EA. Other large companies with a significantly lower output of games, eg. Valve, do produce programmatically higher quality games tho.
Because even though it saves over 29 MB, it also takes more than 20 times as long. And that’s just on my laptop, 1920x1080 + 2*1680x1050. On my PC it’s even worse.
I have thousands of GB of high speed storage, Gigabit internet, but only a Ryzen 5 2600 and a i5-1145G7.
Can’t wait to be killed by a rogue Tesla driving at american level in germany, gonna be so much fun.
Especially in times where using WiFi is faster than ethernet, because my network ports are only gigabit.
Yes. But in theory it’s still a performance hit, and as I have enough local storage (and typically use services with high limits), and I’m too lazy to change grims config just for discord, I never changed it and used Vencord instead.
Because it was never a problem. It’s a little bit faster for encoding and decoding, and no service ever had problems with the file size. Especially not my selfhosted stuff. Every service, except discord. As I now have resorted to using Vencord or just uploading most media to Nextcloud, I don’t have that many issues with it anymore, anyway.
I use 4k because I like seeing a lot of stuff at the same time in good quality.
I make screenshots of my whole screen to share all the stuff in the highest detail.
Using jpeg would result in literally unreadable pictures.
I am using png. Level 0 compression tho and in 4k (3840*2160), sometimes even 4k + 2*1440p (2560*1440), but it’s already too large with just my main 4k monitor.
And standard screenshots of my desktop are ~30mb, I was lucky to upload it lol
I never used it, but yeah I guess it’s basically the same. LibreTube, the Android App I use, just happens to use piped so I selfhost that and therefore also use it on the desktop.