As far as my experience goes, all of the official content (base game, expansions, and smaller DLC) is fully playable on the current version of the engine 😁.
OpenMW is still marked as 0.x primarily because of the editor - while the game runtime is in fully playable state, OpenMW-CS is still lacking some features compared to the official Construction Set, and the parity of the tooling is required for them to mark the project as 1.0.
Of note, while many mods work fine with OpenMW, not all of them do - some break on bad scripts (OpenMW is notably more strict on compilation errors), and anything requiring the use of the executable extenders (MWSE/MGE) is not compatible at all (adding support for the functionality they provide is considered post-1.0).
This little snippet covers how to get Syncthing to run in background on boot regardless of Desktop environment (so that you’ve got full synchronisation even in default game code), might be worth adding it under the link to Syncthing. :)
https://gitlab.com/-/snippets/2363444