

I blame Apple for setting the standard of $1-$3 for an app with lifetime updates. And also for making it so old apps stop working on newer OSes after just a few years. The business model was broken from the start. It was great at first but the bubble burst in record time.
That was nearly unheard of just 20 years ago.






Hmm, maybe I’m thinking more iPhone 3G era than original iPhone era? I recall a time when there weren’t many apps yet and you could put out anything marginally-functional for 99¢ on the app store and get some quick cash from it. I don’t remember $10-20 being the norm but maybe that was before I was onboard.
I’ve certainly been burned by apps either breaking with iOS updates or no longer being available to download on the App Store (so you could keep using them, but only on existing devices that already had them installed).