• 6 Posts
  • 465 Comments
Joined 2 years ago
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Cake day: August 27th, 2023

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  • Fan fiction and fan art, without appropriate permissions or licenses, are usually an infringement of the right of the copyright holder to prepare and license derivative works based on the original. Copyrights allow their owners to decide how their works can be used, including creating new derivative works off of the original product.

    Seems pretty clear. It’s at the discretion of the owner. The profit aspect doesn’t matter in terms of the law, it just makes it likely that companies will go to court over it.

    Additionally, usually as long as the fan content is non-commercial, it is not a problem with copyright holders.

    Notice how it says with copyright holders and not with copyright laws.



  • It doesn’t break copyright laws because training something on any kind of data, as long as the data was legally obtained, is legal (this includes scrapping publicly available data).

    You can’t generate a sonic picture and sell it for the same reason you can’t draw sonic in Photoshop and sell it. These are tools and it’s up to the user to use them in a legal way.

    Fan art is actually illegal, companies let it be because they get instantly thrashed by fans if they complain.

    Copyright laws are broken but in the opposite way. Can we rename this sub to “How to bootlick the copyright machine”





  • The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    This, Ms Shotbolt argues, has enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content.

    The case is what is known as a collective action claim, which means that one person goes to court on behalf of a much larger group of people.

    In this instance, it has been brought on behalf of up to 14 million people in the United Kingdom who bought games or additional content through Steam or other platforms since 2018.

    The claim is backed by legal firm Milberg London LLP, which brings group action cases against large companies.

    A separate consumer action case, filed in August 2024, has been brought against Valve in the US.

    From another article because this one has half the info and reads like it was commissioned by steam. The effects of a company go further than your enjoyment of their product. I’m seeing a lot of people lick the boot just because it tastes sweet.

    https://www.bbc.com/news/articles/cx2g1md0l23o








  • Your stats about hate crimes (102 anti-trans hate crimes in a city of 3.9 million) don’t amount to much when taking into account the 3/4 of the middle east that encourages them, and their hate crimes usually end up in a hate mob hate burning someone to death.

    She was also frightened the person was going to run her over, there is never a clear mention of an attempt. You can’t compare that to Sudan and their civil war for example.

    Idk, when I hear refugee, fleeing the country comes to mind and there’s a clear danger. I just don’t see it at this time. Like, there’s a problem but there’s also trans hotlines and help groups, resources and ways to escape inside the country from even the worst of places. There’s no gay hotline in Iran. There’s no “I snitched on the cartels” help groups in Mexico. We are talking about vastly different worlds and dangers here.