

I will be so happy when the era of client-side anticheat is over. I think it will happen eventually, especially now that Valve is releasing the new Steam Machine and has been so successful with Proton-based gaming lately.
Plus, Windows getting so much worse and the zero days and exploits of these kernel-level anticheats will put pressure on the devs to move away from them imo.







It’s built on FOSS software, Valve is a main contributer to a bunch of Linux-specific frameworks like Proton, AMD FOSS drivers, and others. This means that the FOSS world benifits from their contributions, regardless of Valve’s future contributions.
That’s the beauty and power of FOSS, it can’t be restricted or locked away, everybody gets to enjoy everybody else’s contributions, big and small.
Even if Valve totally enshitifies and tries to restrict their tech, the community will fork their projects, take the code and continue building cool stuff.
Look what happened with Terraform, the largest infrastructure as code platform in the world. They tried to close down their codebase by changing the license to a more restrictive one, and the community rebelled and forked Open Tofu, which not only has 100% backward compatibility with Terraform, but has newly developed features that terraform doesn’t have.
Same thing with Red Hat, a multi-billion dollar corpo owned and controlled by IBM, which tried to lock out devs from their codebase recently unless they were building code specifically for Red Hat Linux. Rocky and Alma Linux not only survived, but still thrive.
I could go on, but the point is that right now Valve is a fantastic force for Linux and FOSS development in the gaming space, and because they started with a largely open platform and ecosystem, that protects the community at large from future enshitification.