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In the end, clearing my shader cache seemed to fix it
In the event someone else runs into this, go Steam>Settings>Downloads>uncheck “Enable Shader Pre-Caching” then check it again
Nevermind, still poor performance
In the end, clearing my shader cache seemed to fix it
In the event someone else runs into this, go Steam>Settings>Downloads>uncheck “Enable Shader Pre-Caching” then check it again
Nevermind, still poor performance
Capitalism
That’s why it gives you a panel of 9 images. It would have a high confidence on some images, and a low confidence on others. When you pick the correct images and don’t pick incorrect ones it uses the ones it’s confident about as “validation” while taking the feedback on low confidence images to update the training data.
What this does mean in practice is that only ones actually being “graded” are the ones bots can solve anyway.
Because it’s supposed to be something else
The interface “running” is one thing, but does it know to run games in wine/proton? Does it know to grab the Linux versions of games if available? Mono doesn’t make that automatic.
Does this work well on Linux? Looks like it’s dotnet based
Also, the readme says it requires windows
Let’s not pretend that there isn’t an active effort to undermine the meaning of Nazi. I’ve seen many more claims of Nazi being overused than I have of anyone actually accusing someone of being a Nazi, in good faith or otherwise
Pretending the state of Israel isn’t a form of regional power doesn’t make it go away.
Don’t get me wrong, Israel has shown time and again that it does not deserve that power and must be dismantled. But that doesn’t sound like what the law is talking about.
Maybe I’m being overly pedantic about the language in use
Denial of Israel as in saying it doesn’t exist, or that it shouldn’t?
Don’t use jellyfin.server.local
.local is reserved for mdns, which doesn’t support more than one dot. (Though it may still sometimes work).
In any case, to make that work you need either a DNS server on your network or something like duckdns (which supports wildcard entries).
You might be able to get the same hash if you did a backup of the disk in iso format. It doesn’t matter though since you wouldn’t be able to use that format to play anything.
All that to say that these seem to be the wrong tools for what you’re actually trying to do.
If you’re keeping the files as mkv, you’re reencoding them.
Also, if you’re reencoding the files, it’s extremely unlikely for your hash to match someone else’s
It’s not on flathub, so it won’t show up in discover.
Generally, it doesn’t have command line programs, just gui ones
There are only two system partitions, you might only have to make the change twice
It’s surprisingly unreliable. We have had frequent issues (once every two weeks or so), with peripherals suddenly stopping to work for no apparent reason, or the system being slowed waaaay down. Turning it off and on again worked most of the time, but that is not something I expected from a Linux-based machine.
I think this might be an issue with the official dock. I’ve got a third party dock that’s a lot more stable. The biggest problem I have here is that the port not being thunderbolt or usb-4 limits your dock options a lot
Regarding difficulty,
The difficulty of this game is sort of what you make of it. If you’re struggling, try out a different build and try to incorporate some spells. Farming runes can go a long way to gradually making the game easier
Yeah, probably more boring than I assumed; podman with 1 apt based distro, one rpm based distro, and Nixos. Each doing an independent build and packaging in their respective builds systems.
I was hoping for some rube Goldberg’s machine of compilation, but that’s probably not the case.
The why is a good question, but I’d also like to know “How?”
Probably simply that they are done with it (mono specifically, and possibly .net framework in the long run)