

If people want to fart around with ffmpeg filters this site is great: https://ffmpeg.lav.io/
If people want to fart around with ffmpeg filters this site is great: https://ffmpeg.lav.io/
Maya and Motionbuilder run on Linux, but that happened before they were hoovered up by the monster. Autodesk just ignores that part of their portfolio. I know a few people who work/have worked on the Maya team and they’re talented, passionate devs, but management just doesn’t give a fuck about Media & Entertainment when Autocad and Revit are making so much money.
I see it as the continuation of a very old problem. Old school engineering didn’t have any standards until a bunch of people died over and over and the public demanded change. The railroads, construction tycoons, factory owners, mine operators etc all bitterly fought, and still fight, engineering safety requirements. Computer industries have continued this. They all oppose public action, hide negative information, and try to pin blame for conspicuous failures on individuals rather than systemic rot.
I think also because of the relatively less visceral nature of software catastrophes we don’t have a culture of safety. That’s not to say software errors can’t cause horrific accidents but the power grid going down and causing a dozen people in the service area to die is less traumatic than a bridge collapsing and sending a dozen people into an icy river. That’s an extreme example but my point is that humans undervalue harms that are seen as less acutely, physically brutal and software just seems more abstract.
Most of us aren’t working on power grid either, so when you start trying to quantify our software’s risks you have to speak to “harms” rather than just crimes like negligence, and then you expose this huge contradiction about how responsibility is allocated socially. Like, not only should engineers, pilots, and doctors have higher responsibility to prevent harm, but so should cops, journalists, politicians, billionaires, etc.
So the risks are undervalued and both intentionally and unconsciously minimized. The result is most of us who’ve seen the inside are quietly horrified and that’s the end of it.
I don’t know what the answer is except unignorable tragedies because that seems to be the only thing powerful enough to build regulations which are constantly being eroded.
I found the original blog post more educational.
Looks like these may be typosquats, or at least “namespace obfuscation”, imitating more popular packages. So hopefully not too widespread. I think it’s easy to just search for a package name and copy/paste the first .git files, but it’s important to look at forks/stars/issue numbers too. Maybe I’m just paranoid but I always creep on the owners of git repos a little before I include their stuff, but I can’t say I do that for their includes and those includes etc. Like if this was included in hugo or something huge I would just be fucked.
It’s the same as learning anything, really. A big part of learning to draw is making thousands of bad drawings. A big part of learning DIY skills is not being afraid to cut a hole in the wall. Plan to screw up. Take your time, be patient with yourself, and read ahead so none of the potential screw-ups hurt you. Don’t be afraid to look foolish, reality is absurd, it’s fine.
We give children largess to fail because they have everything to learn. Then, as adults, we don’t give ourselves permission to fail. But why should we be any better than children at new things? Many adults have forgotten how fraught the process of learning new skills is and when they fail they get scared and frustrated and quit. That’s just how learning feels. Kids cry a lot. Puttering around on a spare computer is an extremely safe way to become reacquainted with that feeling and that will serve you well even if you decide you don’t like Linux and never touch it again. Worst case you fucked up an old laptop that was collecting dust. That is way better than cutting a hole in the wall and hitting a pipe.
This reminds me of the Blaster Worm back in the early 2000s. Infected users had to patch their PC without the internet, because connecting is what would cause you to reboot (so many PCs were infected it was basically instant). I worked at a computer store and we burned a bunch of patch CDs and were giving them out like hotcakes. My boss decided to slap a price tag on them for a day or two but we convinced him the good will was worth the cost and he eventually made it free again. People were fucking pissed off and handing out the free CD made them very grateful.
That sounds like a “premultiplied alpha” issue. Although I’m not familiar with this specific workflow, I always suspect premultiplied alpha issues when there’s a halo like that. If there’s an option try toggling it.
Bugs? My favs are buggy to the point some of these bugs became their own mechanics
This is pretty much half of competitive Brood War.
Coming from Python I feel like it’s my partner and best friend. In fact the whole damn tool chain is amazing.
Ubiquitous in the games industry unfortunately, for at least the art side but often code as well.
That’s one kind, and Rust’s “ownership” concept does mean there’s built-in compile time checks to prevent dangling pointers or unreachable memory. But there’s also just never de-allocating stuff you allocated even though it’s still reachable. Like you could just make a loop that allocates memory and never stops and that’s a memory leak, or more generally a “resource leak”, if you prefer.
Rust is really good at keeping you from having a reference to something that you think is valid but it turns out it got mutated way down in some class hierarchy and now it’s dead, so you have a null pointer or you double free, or whatever. But it can’t stop the case where your code is technically valid but the resource leak is caused by bad “logic” in your design, if that makes sense.
Back in the day TCL was used in a few places in Pixar’s Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.
It’s been a long time since I used prman but generally Python has replaced everything as the “glue” language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.
It’s an interesting article, I couldn’t help but think of how “Pirate Speak” really comes from Robert Newton’s acting in a famous Disney movie. So while it predates big tech’s debasement of culture it’s still a “top down” artifact, in a way. I guess you could say it came from a creative decision of an artist (Newton adapting his native accent) and initially caught on for good fun rather than for profit. So far less cynical than the radioactive shit getting pumped out now, if for no other reason than in the 1950s Disney hadn’t figured that shit out yet.
Just spitballing but you’d have to align the desired shape somehow, perhaps with a singular value decomposition. Once its transform was normalized you could compare its shape, or perhaps its convex hull, with a database of banned shapes.
The problem is this is pretty easy to defeat (by adding extra sprues and spikes to the object, breaking it into two shapes, etc) and the more aggressive you get with the check the more you risk false positives.
An AI training set would involve creating a dataset of all the banned shapes, then generating tens of thousands of permutations of them however you believe people might try to trick it. Ultimately the AI would lock onto some small feature of the shape that scores it as positive, perhaps something trivial. That also leads to weird false positives. This also creates an arms race as people figure out what that feature is subvert it.
This problem is much harder in 3D than in 2D (currency). Since you can also cut, file, and glue shit that comes out of a 3D printer later I don’t think this is a solvable problem. Like most gun control measures in the USA it appears to be aesthetics.
You could also just aggressively go false positive all over the place and say “fuck the users”, with exceptions for cops. This is basically the USA’s approach to drones.
Hah, nope. Shrek was made in Glendale, so they probably had everything on site or right next door.
In the early 2000s I worked on an animated film. The studio was in the southern part of Orange County CA, and the final color grading / print (still not totally digital then) was done in LA. It was faster to courier a box of hard drives than to transfer electronically. We had to do it a bunch of times because of various notes/changes/fuck ups. Then the results got courier’d back because the director couldn’t be bothered to travel for the fucking million dollars he was making.
Media and Entertainment side sucks too. No hate on the actual devs, I know a few of the Maya devs personally and they are competent and want to help, but M+E is like 4% of Autodesk revenue so management doesn’t really give a fuck. At least there’s still Houdini and Blender is getting better as the time as well.
Repair forum version:
Bonus points if the only schematic you can find is a 256 resolution jpg on pinterest that leads to a wordpress site were a bot only posts random schematics to farm pinterest engagement.
Man, fuck editing the registry. The duplicate entries, the non-standard locations, the UI of regedit… I had to dig through it so much when I was supporting a corporate launcher application in a Windows facility. Did the Windows dev decide to write their data into multiple registry entries, an INI file, an environment variable… or maybe all of the above? Find out on the next episode of Fuck My Life!
I had a tricky time getting hardware encoding to work and it ultimately ended up being I needed to expose the GPU to the Docker container. The yaml config needed:
devices: - /dev/dri/renderD128:/dev/dri/renderD128 - /dev/dri/card0:/dev/dri/card0
Note this was on a low-end Synology NAS with some sort of crappy intel GPU, but it actually works now, I was surprised. I only mention because before this I spent lots of time messing around with the Jellyfin settings and only the logs tipped me off. Jellyfin loves to fallback silently to CPU transcoding it seems, which I guess is good, but make troubleshooting unintuitive. Searching for log errors online gave me this solution.