Don’t all the advanced ways rely on JavaScript?
You are correct, however the reality is more nuanced. Good luck getting any of the old people in my family to try a different app for messaging. You can set it up for them, but hoo boy, “fixing” it when they move it or something else is a full time job and not worth the effort.
Flashing a dreame L10s was difficult but worth it. I’d recommend it if you have the expertise. I did end up having to buy a USB breakout board from eBay, though.
Always assume that even if not publicly available, some agency has knowledge of how to spy on you.
This is an ad of no value. Don’t waste your time on this.
What app can do that?
Thanks, I’ll give this a shot in the coming week!
I also route everything through my pfsense firewall to mullvad VPN. I’ve been looking at various ways to access the internal network from the outside internet safely, and I’m a bit hesitant to open that hole just yet. Cloudflare tunnel seems like the easiest option but apparently they can see everything you put through the tunnel and I’m not real comfortable with that.
Does one need a dynamic dns to use wireguard to tunnel back in, or is there another way of ensuring you can connect to the correct location? Does the wireguard server run on docker?
I’m confused as to how outbound and inbound would be different. Would the traffic not go from the VPN endpoint to your device?
How do you do this? Are you playing with steam? Is there a reason to use wine over proton?
It has been a busy few weeks, I haven’t had time to really troubleshoot this further until today.
I have managed to get it a bit further. It now says “failed to connect to hostname”, but Sunshine no longer closes when this occurs.
I have ensured that -moondeckbuddy settings.json contains correct sunshine_apps_filepath, registry_file_override, and steam_binary_override all point to the correct places -steam.sh is executable -in Sunshine -> applications -> command “/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream” is pointing to the correct place. I’ve included the “exec MoonDeckStream” but I’m not sure that is correct, still doesn’t work with or without it -Steam Deck says that both GameStream and Buddy are online and paired
I really have no idea what else I could be doing wrong. I don’t think it is a firewall rule or anything since I can get it to stream, just not with the moondeckbuddy.
Here is the lesson i take out of it - if buying isn’t owning, then piracy isn’t stealing.
I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get “Error 1: Connection refused”. and Sunshine closes.
I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path (“/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream”) -Ensured that MoonDeck sees both Gamestream and Buddy as “online”, and that the MoonDeck options Host Selection screen shows Buddy as online
One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):
In case you’re using flatpak:
Create a file that you want to use as binary.
Set the contents to:
#!/bin/sh exec flatpak run com.valvesoftware.Steam “$@”
chmod +x <file>
Use the new file as Steam binary.
I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?
Also check out moondeckbuddy.
I’m having trouble getting it to work on my Linux install, but I’m super excited for when I do get it figured out!
Because it reduces performance. There is no benefit to the consumer. Your game experience is measurably worse because of it.
Because the movie studio execs like their hdcp drm
I haven’t tried it myself yet, but I’ve heard that steam vr does not work well on Linux. Is that still the case? Occasional vr is the only thing keeping me from nuking my windows install.
What kind of optimizations?
Is it something you can talk about? I’m currently in the process of trying to switch from pihole to pfblockerng but am interested if there are better alternatives