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Joined 3 years ago
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Cake day: June 30th, 2023

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  • I had heard from reviews that the top strap was basically not needed. Then I tried it for myself. What it does is alleviate the pressure on your cheekbones as the headset no longer sags and allows you to loosen the horizontal strap a little, also lessening the overall pressure on your face.

    It is not needed in the sense that the headset is wearable and has that “ski mask” look without it. I for one will never be taking it off.



  • I thought that title sounded better than “Here are all the thingies I bought to go along with the Frame” 😇

    The ergo kit is indeed pricey but I doubt you can get that low. Somewhere in the 20-30 range would have been more reasonable. I am not sure I understand why they made the top strap optional at all. Plus coming from the Index, the controller straps feel more natural.


  • Lucky for her it was time to renew ! I would wager changing glasses to fit the Frame would be a lot more costly than the inserts for most people. In my opinion, using the Frame as a wired device kind of defeats its whole purpose (except for seated games). One might as well get a second-hand HP Reverb G2 or something like that for a fraction of the cost if it’s to play wired.




  • It just so happens I very recently received vroptician comfort prescription lenses. I did some testing with both inserts, no inserts, and only one lens and forcing steamvr to track only one eye. As far as I can tell they do not hinder eye tracking. In my case I did not notice the foveation area flick to bottom when blinking you mentioned.

    It’s a bit too soon to say for sure, I need to spend some more time with it. In any case, nothing egregious out of the box.

    Update: I forgot to mention I still use the spacer because I could feel my eyebrows pressing on the top of the lenses when I removed it. Might be a factor or not at all.


  • It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native).

    Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tracking is lagging behind in some way.

    1. Connect to your PC over Steam Link without a game
    2. Go to the PC Steam VR settings Steam Link Tab
    3. Enable Advanced Settings
    4. All the way to the bottom toggle “Debug Region Coloring” on

    This will show exactly where the headset thinks you’re looking, which I suppose is the relevant info for foveated streaming & rendering. On my setup, I do not perceive any latency there.




  • It’s actually a good entry point into VR for newcomers : low friction setup and a large backlog of VR games dating back to 2016. Also a good fit for VR lunatics enthusiasts because upgrading to wireless VR feels pretty amazing, plus it’s tinker-friendly.

    I mean, it’s been obvious for quite some time that VR as a mainstream concern was not going to happen. No one in the AAA space is building VR-only games because there is no money in it despite what VR maniacs early adopters would like to think.

    That being said, I was lucky enough to get myself a Steam Frame and am enjoying the shit of the new crop of VR mods as well as a healthy dose of indie titles from my backlog. And while it’s not the best headset for flight/driving sims, it sure can handle them well enough to make them uniquely compelling. As you might have gathered, I’m a bit of a VR nutcase enjoyer myself


  • I have been building a backlog of both VR-native and VR-moddable games. I already own an Index and a Quest 3S. The latter I bought second-hand on the cheap and it really sold me on SteamVR streaming over WiFi. I have been waiting for the Frame in order to get a “modern VR” experience (wireless, pancake lenses, higher resolution, inside-out tracking, foveated rendering).

    Native

    • Metro Awakening
    • Arizona Sunshine 2
    • The 7th Guest VR
    • TaVRn’s Takedown
    • FlatOut 4 VR
    • G-Rebels

    Moddable

    • Resident Evil 7 & 8
    • Dead Island 2
    • Ready or Not
    • Nuclear Option

    And then there are the oldies but goodies. I’ll likely return to Half-Life: Alyx for a 4th playthrough, and also have another go at Moss Book I & II. BeamNG.drive will definitely be back on the menu for various driving shenanigans, and Dungeons of Eternity for some multiplayer dungeon crawling.




  • Yep, that’s why I call that a tradeoff. Far from perfect and yet so much better than nothing.

    Pros:

    • Likely cuts 99.99% of attacks.
    • Nothing to do on client’s end.

    Cons:

    • Whitelisting must be updated everytime the client address changes.
    • Not 100% bulletproof as operators (notably for mobile networks) can NAT multiple connections behind a single publicly addressable IPv4 address.
    • Also IP addresses can be spoofed but I doubt that would be a major concern here.