• 3 Posts
  • 51 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • By default you only have access to Google Playstore apps

    Yes, but for the purpose of video content, those aren’t “games” in the context of the steam deck. For the steamdeck (or any console) you have games and launchers instead of shows and apps. Steam loading Gog or Epic or Uplay as the interface from an initial “home” menu, analgous to the home menu for Android TV (not Android), Apple’s TVOS, or the Roku home page loading Netflix, HBOGo, Prime, or AppleTV+. None of those are “games” - you don’t do anything with them - they launch the content from their catalog - content which competes with the hardware/OS vendor’s own catalog. I can buy a movie from Apple or Roku or Amazon from within their launcher, even though I could have bought it through Youtube.

    So I might load up my SteamDeck and choose Epic as my Launcher. Then the Epic Launcher shows me all of my games and allows me to buy new ones or collect Epic Points (IDK, I don’t use their launcher, tbh) and chat with all my Epic friends. If I want to play a Steam game, I press Home and select the Steam interface (which is the only one on the real Deck) and then I have the familiar Steam launch interface.

    Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it. Same with Apple. This same problem might exist in SteamDeck if Steam required that any purchases made in the Gog or Epic launcher had to be processed through the Steam store and Steam took 30%. And, of course, the only reason this doesn’t exist for the steam deck is because you can’t even buy Fortnight on Steam. I don’t think, if you purchase a video through Amazon Prime on AppleTV or Roku, if Apple or Roku get a cut. If you subscribe to their monhtly license, they do - but not for discrete purchases made. The gaming angle - and fortnite’s fight with the stores, is about this cut applying to everything.


  • I still say it’s semi-walled. It has a bunch of gates in and out but and, unlike the Switch or iOS, there are no locks on the gates or gatekeepers. But the gates are latched in a way that requires specialized - if freely available - knowledge to open.

    I can’t really think of anything other than somehow enabling anyone (e.g., GOG or Epic) to add their store as a Steam app

    No, no as a Steam App, but as an alternate startup interface. I would say that the garden is open if there were a startup screen allowing you to pick the launcher of your choice. For argument’s sake, I’ll say Android TV. You can one-click download any content launcher with no technical ability. You can watch content (“play games”) purchased at Amazon, or on Netflix, or HBO Go (or whatever they call themselves now) and it’s the native store interface. You can do the same thing with Google’s in-house launcher. An acceptable alternate would be any other content player - like Apple’s TVOS, Roku, or Amazon’s FireTV. You can’t just load anything you want like it’s Linux or Windows, but the startup page lets you select a content provider and then you use their interface to navigate your content. It’s a good analogy as the same content is available from multiple providers, and all three (four if you include Google/Youtube) have their own in-house content libraries - which often overlap with competitors. I have both Roku and Apple actively on my TVs and I don’t purchase any content from either one of them except the hardware.

    I should say that I don’t blame Valve for not including competitors stores. It’s a cleaner interface not to have a loading or Home screen. They also have customized their interface for optimal user experience. And, if they are still selling at a net loss (after engineering, marketing, and distribution) then this is a loss leader to drive gamers to their store. You could say, of course, they have done it on an OS that doesn’t natively support other game launchers and therefore it is impractical, but Linux also doesn’t natively support the vast majority of major game titles, so that’s a little disingenuous. And that partly wraps us back to the Fortnight topic at hand.


  • Sure. By default you get the Steam store. Correct me if I’m wrong, but it’s the only option to load games from the default Gaming interface. There is no option to load from Gog, Epic, Uplay, Playstation, Xbox, Nintendo, or any other 3rd party store. If you are not willing (or able) to manage the deck in desktop mode, you can’t install non-Steam games so - as a console - it’s a walled garden. I say semi- because it’s not terribly difficult to switch to desktop mode and install other applications, launchers, and games - but if you’ve never used Linux and are not computer savvy, Steam is the only way to get games onto the device.



  • It’s not code. It’s a matrix of associative conditions. And, specifically, it’s not a fixed set of associations but a sort of n-dimensional surface of probabilities. Your prompt is a starting vector that intersects that n-dimensional surface with a complex path which can then be altered by the data it intersects. It’s like trying to predict or undo the rainbow of colors created by an oil film on water, but in thousands or millions of directions more in complexity.

    The complexity isn’t in understanding it, it’s in the inherent randomness of association. Because the “code” can interact and change based on this quasi-randomness (essentially random for a large enough learned library) there is no 1:1 output to input. It’s been trained somewhat how humans learn. You can take two humans with the same base level of knowledge and get two slightly different answers to identical questions. In fact, for most humans, you’ll never get exactly the same answer to anything from a single human more than simplest of questions. Now realize that this fake human has been trained not just on Rembrandt and Banksy, Jane Austin and Isaac Asimov, but PoopyButtLice on 4chan and the Daily Record and you can see how it’s not possible to wrangle some sort of input:output logic as if it were “code”.




  • My only real gripe is that the SSDs aren’t being refreshed as component prices drop. There’s no reason for the entry level not to be 256 now, with 512 mid range and 1TB top end. Retail - and I presume wholesale - prices on the parts have dropped by half or more since the deck was launched. There may be contractual issues involved, but - for Valve - it would make sense to make these machines as self-contained as possible. Yes, you can by a SD card, but at this point you probably shouldn’t have to. And, lets face it, 64GB on a gaming device is pretty limiting. Just start slotting in larger drives as the inventory breaks the previous price floor and inventory is cleared.




  • My takeaway from the article was that Your photos are no longer real because the AI portions have altered the image captured. Your face has been cleared of wrinkles and blemishes, your eyes made larger and rounder, your aging features reduced without your knowledge or input. Of course, with your input your proportions could be manually or automatically enhanced, but also the sky replaced with a more interesting one, or people or objects “in the way” of your desired composition removed and replaced with mimicry in the background.

    The adjustments available - both automatic and manual - for balance, clarity, and color temperature have always been available in analog film, even if only to a limited extent in either film selection or in developing. The AI enhancements available in modern software, especially those baked into the Camera apps which are automatic, can be far more manipulative.





  • I with you. With the exception of UI scaling and readability of some text, I have almost zero reason to want more than he resolution on the deck. Heck, it’s not even the res. Trying to squint at mini maps, even if the Deck were 4K, wouldn’t really solve the issue. It’s a little screen and unless I’m going to do that weird competitive gamer thing where you put your nose on the screen there’s no value in upping the resolution but still requiring that I resolve better than an arcminute to read it. My gaming PC is hooked to a 55" 4K HDR screen. I play in 1080 and, honestly, don’t notice any gameplay difference at 4K when sitting on my couch less than 10’ away. I don’t know why I would even want FHD on a 7" screen at a comfortable 18" distance.