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Cake day: June 21st, 2023

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  • Seconding this. And as another lemming said, moving a working setup from a Windows system can make your life easier. But once you have MO2 running, most mods can just be installed in it like normal. Though SteamOS makes it more trouble than its with to auto download mods via mod manager. Easier just to use the manual download option and then manually install it. (I set my MO2 downloads folder to be ~/Downloads to make my lifer easier on this)

    Also, there is a Linux specific version of the 4GB patch. You have to make it executable and run it in the terminal to actually get it to patch.

    You can run things like the BSA decompressor using proton tricks.

    Or you can just run the 4GB patch and the BSA decompressor on a windows install and then copy the whole FNV folder over to your deck (overwriting files). That works too.

    If you are a TTW kind of guy, do that on Windows, making it an installable mod, and then just copy that over. And do it before the BSA decompressor, or you will need to make a clean install of FNV.

    Honestly, if you install MO2 using the link Headbangerd17 linked above, you can pretty much just follow the Viva New Vegas gude. Just use protontricks for the BSA decompressor and the Ultimate ESM fixes things, and the linux specific 4gb patch. Or again, do all of it on Windows and copy over the game folder and the MO2 folder.

    P.S. Its possible to get a complete setup on the deck alone, but if you go that route, it will save a lot of time to plug in a keyboard, mouse, and monitor. Or pair it to your work computer via SteamLink and do it while you’re supposed to be working.

    P.P.S xLODGen can be added to MO2 and run on Linux just like it can on Windows. Though the SteamDeck does take a long time to actually generate LOD, so best to do it in chunks to make sure it looks good. It’s really sad when all the rocks look like stretched buildings after you waited for all worldspaces to generate. Trust me.






  • Piggybacking on to this excellent comment to elaborate on modding New Vegas. Everything except NVR works great! I’d recommend using this to install MO2

    4GB patcher has a Linux specific version on the Nexus Mods page.

    You can run most tools like the BSA decompressor or the TTW installer using Protontricks.

    xLODGen can be added as a tool to MO2 and just works.

    edit: Forgot to mention, Wabbajack doesn’t work. Best just to run it on a Windows VM and move the files. Also, the current working version of MO2 doesn’t support Root builder. So just move any files that need to be in the game folder directly to the game folder.



  • Its the most simple handheld gaming PC by far. As with all unfamiliar systems, there is a learning curve that exists, and person to person the difficulties in this will vary. But at a base level, out of the box, the SteamDeck is almost as simple to grasp as something like a Switch (or any other console). If you just want to game, and just want it to work, SteamDeck is your best choice.

    Full disclosure though, the deeper you choose to dig into advanced use, the more complicated this question becomes. If you are more familiar with Windows, then using the desktop on a Windows handheld will naturally make more sense at first. But if you are comfortable with Linux (or put in the time to learn), the SteamDeck is far easier to use fully handled than it’s competition thanks to easy to remap on the fly controls and the track pads. But again, this second “advanced usage” point is moot if you just want to buy games from Steam and have them work out of the box.


  • There are numerous factors to this. First off, the natural motion blur caused by film allows for the brain to track the information better and gives an illusion of fluidity. Games on the other hand render images statically, one by one, often inconsistently. And depending on the motion of the camera in game, the next frame may be dramatically different. (This is partially why some games can run at 24~fps looking smooth, while others look choppy even up to and past 60fps).

    And while you are right that folks who played GTA IV, and other games that rendered at a usually smooth 24-30 fps, didn’t often complain about motion sickness, this is a biased sample. The reality is that we know frame rates and frame times are linked to motion sickness. This has been a very prevalent problem with VR headsets, in which the proximity to the screen exacerbates any issues. But folks playing GTA IV at the time were not likely to be part of the group that was susceptible to the motion sickness induced by low but consistent frame rates.

    Compared that fact to now though, where it’s very possible to run games at a higher frame rate, which means that people who would experience motion sickness at lower frame rates can join everyone else in the glorious hobby. Also, if you are having low frame rates on a PC nowadays, it’s more likely to be paired with inconsistent frame rates, increasing the choppy feeling.

    Fwiw, just Googeling “GTA IV causes motion sickness” and adjusting the search date range to '08 to '13 brings up no end of results, including this forms post about GTA IV causing motion sickness for at least one gamer.









  • I understand your perspective, but it seems to me that Android TV creates the appearance of an open garden by painting the sky on the walls and ceiling. But in reality it is a labyrinth meant to keep you trapped that they allow other companies to setup small garden plots in.

    What happens when I want to install an app exclusively available on F-Droid? Or what if I own an Amazon Fire tablet with apps purchased from the Amazon app store? These apps can’t be accessed through the Google Play Store.

    While the apps you install from the Google Play Store act as content aggregators, it doesn’t mean you aren’t confined to the offerings of the default app store. Depending on your Android TV device, you might encounter hurdles or find it impossible to use alternative app stores.

    Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it.

    They key term there being “with no way around it”. Epic’s concern was precisely this lack of alternative app store availability. In Epic’s own words from their verdict announcement:

    “Throughout the trial, we saw evidence that Google was willing to invest billions of dollars to hinder alternative app stores by incentivizing developers to abandon their own distribution plans and exclusive agreements with device manufacturers that excluded competing app stores. … Google imposes a 30% fee on developers because they have effectively prevented viable competitors from emerging.”

    Epic not only aimed to reduce the 30% fee but also sought to prevent Google from imposing artificial barriers that prevented users from accessing alternative app stores on Android devices. This was done with the intention of launching an “Epic Games App Store” as an alternative, bypassing the 30% all together.

    To relate this to the garden metaphor. You are so focused on the garden fiefdoms Google gives you access to, you never notice you are being prevented from leaving their Garden Kingdom. (Or to put it another way, the Google Play Store is a mall that hides the exits and pays other stores to prevent anyone from talking about other malls)

    Fortnite serves as a prime example of this issue. While a capable Android TV device can run Fortnite, you can’t download it from Google Play, necessitating sideloading. Many Android TV devices even restrict you from downloading browsers or installing APKs from sources outside the Google Play Store. This means you’d need to research how to sideload it, even though it’s technically possible.

    In contrast, consider the Steam Deck, where there’s only one gate: the “Switch to Desktop Mode” button. Once you cross that threshold, you have complete freedom, with only developers’ willingness to support it standing between you and any software you desire. If Epic were to develop a Linux version of the Epic Games Store, it would run on the Steam Deck, and they could even use Proton, an open-source software, for compatibility. You could even add games from it, or the launcher itself, to your list of Steam apps and launch it from “Game Mode”. So you could switch between launchers at will (I have done this with Battle.Net, Lutris, and the Heroic launcher without issues or blockers).

    From this point of view, the SteamDeck is a fully open garden with a single very visible gate leading to a fully open world (albeit sometimes an untamed wilderness). And as was said earlier, if you find an interesting “plant” out there, you are free to bring it back to your garden, no questions asked. When you see a wall outside that garden, it’s not because you have been walled in, but rather walled out, or at the very least deemed unworthy of entry.

    I can understand preferring to live in Google’s Kingdom, where all the conveniences you are used to are readily accessible. And I can see how the SteamDeck’s single well kept garden in an untamed wilderness where you have to learn how to get to any other garden would be less desirable. After all, a home is made up of walls, and even if you are trapped inside, you are “free” from the inconveniences of the wildernesses, but don’t mistake the wilderness for walls.

    Edit/P.S. To be fair, Android TV’s often try to bar your path, but it’s not nearly as bad as iOS devices. Most of the time, you can leave the “Google Kingdom”, it just requires as much (or more) research and time investment than doing so on the SteamDeck. And unlike Valve, Google makes back room deals to keep it’s garden a labyrinth and prevent open discussion of other gardens, so users never even notice they can’t leave.