Also pro audio software.
I will have to keep a Windows install due to I’m a developer, and Windows is still more relevant for games (also GUIs for debuggers - is there any for GDB?), so no big deal.
Game developer and artist.
Spoken languages: Hu, En, some Jp
Programming languages: C, C++, D, C#, Java
Mastodon: @ZILtoid1991
Github: https://github.com/ZILtoid1991
Also pro audio software.
I will have to keep a Windows install due to I’m a developer, and Windows is still more relevant for games (also GUIs for debuggers - is there any for GDB?), so no big deal.
Two words:
Pro audio
2023
Cries about “SJWs”
bruh.wav
You’re making Linux look cringe!
Samsung still makes great ones. Some of them are even compatible with Wacom pens.
Once I helped to set up a Lenovo Android tablet, that too was stellar compared to the cheap junk you can meet with easily.
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I have a USB-C cable that was around the $40 mark, and it has bulky and robust connectors that likely house some electronics in them. I originally bought it to my mom as a charger/data cable, but she didn’t like it, so I use it to occasionally connect my phone to my monitor. It transfers USB and 2.5K video signal without an issue with superfast charging as a bonus, and also braided. Not sure if it would fare at TB4 speeds.
Eventually they will join, but will take a while…
It just takes a bit of time, then people will evetually come to the fediverse.
Not really, a big driving factor behind making devices irreparable is to uphold the illusion of infinite growth.
That only works sometimes. Many receivers are only PS/2 compatible, especially older ones.
seethe
Very concerning word use from you.
The issue art faces isn’t that there’s not enough throughput, but rather there’s not enough time, both to make them and enjoy them.
Mine is quite minimalistic, and relies for the D runtime and standard library (or other D libraries) for many things. Also my engine is primarily geared towards retro pixelart games, and works as such. Currently, the CPU renders to a low-res texture (as seen in emulators), which is then stretched to a higher resolution, later on it’ll replaced by custom shaders that do color lookup and render directly to a texture (which is quite complicated, simpler methods would cause easily misalignable pixels, thus defeating the engine’s purpose, even if some likes the “smooth” scaling from other engines).
It’s usually quite difficult, since most other engines use C++, which is pretty different from C# in many aspects. My engine (PixelPerfectEngine - 2D game engine primarily aimed at retro pixelart games, link: https://github.com/ZILtoid1991/pixelperfectengine ) is written in D, which is much closer to C# in a lot of aspects, however my engine is far less capable than Unity, still needs a lot of development, and also has it’s own quirks that make some features inconveinent to implement or add.
Does the same behavior appear with DuckDuckGo, or other alternatives?
If you have a desktop, buy a second drive. You might even can use your Windows installation for apps with no (good) Linux alternatives.
Because they were far more useful to the average person, than the glorified spam making machine. Also it’s not like something like this happened for the first time…
EDIT: forgot to grammar
Actions speak louder than words…
Use google to mean “web search” in general!
Let them loose their trademark over the name google by generalization!
I’m a game dev, so I’ll have to at least keep around either a Windows VM or a dual boot system, since Windows is still very popular.