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Cake day: June 25th, 2023

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  • If that’s the vkBasalt.conf file, sure, here it is, though I probably stole this from somewhere else online and most of it seems to be commented out:

    vkBasalt.conf
    #effects is a colon separated list of effect to use
    #e.g.: effects = fxaa:cas
    #effects will be run in order from left to right
    #one effect can be run multiple times e.g. smaa:smaa:cas
    #cas    - Contrast Adaptive Sharpening
    #dls    - Denoised Luma Sharpening
    #fxaa   - Fast Approximate Anti-Aliasing
    #smaa   - Enhanced Subpixel Morphological Antialiasing
    #lut    - Color LookUp Table
    effects = cas:clarity:curves:multilut:dls:smaa:fxaa
    
    clarity = "/opt/reshade/shaders/Clarity.fx"
    curves = "/opt/reshade/shaders/Curves.fx"
    multilut = "/opt/reshade/shaders/MultiLUT.fx"
    bloom = "/opt/reshade/shaders/Bloom.fx"
     
    reshadeTexturePath = "/opt/reshade/textures"
    reshadeIncludePath = "/opt/reshade/shaders/"
    depthCapture = off
     
    #toggleKey toggles the effects on/off
    toggleKey = Home
     
    #Clarity.fx
    ClarityBlendIfDark=50
    ClarityBlendIfLight=205
    ClarityBlendMode=2
    ClarityDarkIntensity=0.400000
    ClarityLightIntensity=0.000000
    ClarityOffset=2.000000
    ClarityRadius=3
    ClarityStrength=0.600000
    ClarityViewBlendIfMask=0
    ClarityViewMask=0
     
    #Curves.fx
    Contrast=0.100000
    Formula=4
    Mode=0
     
    #MultiLUT
    fLUT_AmountChroma=0.750000
    fLUT_AmountLuma=0.750000
    fLUT_LutSelector=1
     
    #casSharpness specifies the amount of sharpning in the CAS shader.
    #0.0 less sharp, less artefacts, but not off
    #1.0 maximum sharp more artefacts
    #Everything in between is possible
    #negative values sharpen even less, up to -1.0 make a visible difference
    casSharpness = 0.8
     
    #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
    #Increase to sharpen details within the image.
    #0.0 less sharp, less artefacts, but not off
    #1.0 maximum sharp more artefacts
    dlsSharpness = 1.0
     
    #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
    #Increase to limit how intensely film grain within the image gets sharpened.
    #0.0 min
    #1.0 max
    dlsDenoise = 0.17
     
    #fxaaQualitySubpix can effect sharpness.
    #1.00 - upper limit (softer)
    #0.75 - default amount of filtering
    #0.50 - lower limit (sharper, less sub-pixel aliasing removal)
    #0.25 - almost off
    #0.00 - completely off
    fxaaQualitySubpix = 0.75
     
    #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
    #0.333 - too little (faster)
    #0.250 - low quality
    #0.166 - default
    #0.125 - high quality 
    #0.063 - overkill (slower)
    #fxaaQualityEdgeThreshold = 0.125
     
    #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
    #0.0833 - upper limit (default, the start of visible unfiltered edges)
    #0.0625 - high quality (faster)
    #0.0312 - visible limit (slower)
    #Special notes: due to the current implementation you
    #Likely want to set this to zero.
    #As colors that are mostly not-green
    #will appear very dark in the green channel!
    #Tune by looking at mostly non-green content,
    #then start at zero and increase until aliasing is a problem.
    #fxaaQualityEdgeThresholdMin = 0.0312
     
    #smaaEdgeDetection changes the edge detection shader
    #luma  - default
    #color - might catch more edges, but is more expensive
    #smaaEdgeDetection = luma
     
    #smaaThreshold specifies the threshold or sensitivity to edges
    #Lowering this value you will be able to detect more edges at the expense of performance.
    #Range: [0, 0.5]
    #0.1 is a reasonable value, and allows to catch most visible edges.
    #0.05 is a rather overkill value, that allows to catch 'em all.
    #smaaThreshold = 0.1
     
    #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
    #Range: [0, 112]
    #4  - low
    #8  - medium
    #16 - high
    #32 - ultra
    #smaaMaxSearchSteps = 32
     
    #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
    #Range: [0, 20]
    #0  - low, medium
    #8  - high
    #16 - ultra
    #smaaMaxSearchStepsDiag = 16
     
    #smaaCornerRounding specifies how much sharp corners will be rounded
    #Range: [0, 100]
    #25 is a reasonable value
    #smaaCornerRounding = 25
    




  • Thanks yeah. I think the coolest place this could go is something that aggregates health related data from different sources, only problem is that gadgetbridge stuff is the only source I personally have. So maybe like other people suggested it’s better off as a home assistant plugin or something like that for now but I’m not sure