







little hilter needs his LIEbensraum


Carriers are incredibly vulnerable, which is why they stay in deep water and are always escorted by a carrier group. What are the chances they override the people who know what they’re doing, send JUST the carrier, and we get to see a Venezuelan speed boat full of C4 reduce the US carrier fleet by a 10%?


the saddest episode of AWSatar: the last route mangler


I’ll do it for half that.


Cool, can we make it the CEO?


Maybe trump should lock himself in a shipping container and drop it into the Marianas Trench.





Incredibly so, yes.


It’s Classified.



Yeah, and the people who pay those people tend to get really mad if they do that at work.


Ok, my main complaint about GDPR is that I had to implement that policy on a legacy codebase and Im pretty sure I have trauma from that.


Framework purchased a biotech company specialized in growing human analog homunculus for organ transplant, but the tech is based on Nazi experiments from WW2, so it’s kind of unethical.
People are mad about it, understandably. It’s all in the article.


Yeah I agree completely with that sentiment.
Maybe they didn’t know before, but they definitely know now. It’ll be interesting to see how they respond going forward.


I’m posting my take here before reading any comments, but I will be looking for validation or good counter arguments:
This feels like Framework admitting that the opensource community is too small to exclude anyone, or maybe that they feel they can’t exclude anyone because doing so would damage their ability to do business? I’m not picking up a “we love nazis” vibe, I’m picking up a “nazis are fucking everywhere, what do you want us to do, for fucks sake” vibe.
I don’t know how I feel about that yet.


I love crappy slapped together indi games. Headliners and Peak come to mind. Both have tons of bugs but the quality is there where it matters. Peak has a very unique health bar system I love, and Headliners is constantly working on the balance and fun, not on the graphics or collision bugs. Both of those groups had very limited resources and they spent them where they matter, in high quality mechanics that are fun to play.
Skyrim is old enough to drive a car now, but back then it’s main mechanic was the open world hugeness. They made damn sure to cram that world full of tons of stuff to do, and so for the most part people forgave bugs that didn’t detract from that core experience.
BG3 was basically perfect. I remember some bugs early on but that’s a very high quality game. If you’re expecting every game you play to live up to that bar, you’re going to be very disappointed.
Quality does matter, but it only matters when it’s core to the experience. No one is going to care if your first-person-shooter with tons of lag and shitty controls has an amazing interactive menu and beautiful animations.
It’s not the amount of quality, it’s where you apply it.
(I’ve had that robot game that came with th ps5 crash on me, but folding@home on the ps2 never did, imagine that)


This is survivorship bias. There’s probably uncountable shitty software that never got adopted. Hell, the E.T. video game was famous for it.


It’s like taping a knife to a crab. Redundant and clumsy, yet strangely intimidating