![](https://lemmy.world/pictrs/image/64f439fa-0302-482f-96c5-987cefdbf1c2.png)
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I haven’t had any problems here. From what I can tell, it just hands all the input and display off to your configured emulator of choice once you make the selection, so once you boot the game, it’s however you’ve got that emulator configured.
I haven’t had any problems here. From what I can tell, it just hands all the input and display off to your configured emulator of choice once you make the selection, so once you boot the game, it’s however you’ve got that emulator configured.
I’m no fan of kernel level anti cheat either, but that “capable” anti cheat still sucks. At this point, I’m convinced that good anti cheat is actually impossible, so you may as well just not put it in the kernel. There are so many ways to cheat that an anti cheat will never detect.
The cloud save support is a beta feature. When I tried it with Alone in the Dark earlier this year, it didn’t work.
I can give it a try. LTS is from the Linux Foundation then, rather than Canonical?
24.04 is an LTS distro release. Is my kernel not the LTS kernel? It’s 6.8.0-39-generic, according to neofetch.
Thanks, I’ll give it a try, probably over the weekend with Nobara.
EDIT: In case anyone finds this later, I just tested this with Nobara 40 and had a similar result. Nobara was on kernel 6.10 compared to my 6.8. The game ran fine from beginning to end on SteamOS with a custom kernel branched off of 6.1.52. I’m still operating under the assumption that this is a mesa bug. I don’t have another machine to test this with and rule out hardware issues, but this is the information I collected, and besides, it’s the only game exhibiting problems for me at this point in time.
EDIT to that EDIT: The New Order didn’t run perfectly from beginning to end, I just remembered. It crashed back to the SteamOS menu once and hard froze much like my desktop once, but even that freeze was gracefully caught well enough that I could still use the Steam menu to force quit the program, unlike my experience on desktop.
I understand the nature of troubleshooting, but I don’t think testing a 45 GB game is feasible off of a live distro, and any way to test it on my hardware outside of logs is a whole lot of work to get one game working; I don’t have a spare drive around either. I just figured these errors would mean something to someone who could take action on it to make a better Proton for everyone. I haven’t checked the kernel yet, but my version of mesa matches the latest stable version in your link.
EDIT: I did find this link that sounds like it’s a mesa bug. I’m on the same major version but a different minor version.
I’m not in a position to test on more than just these two machines/distros. Once upon a time, I tried switching to Fedora, but some of the behaviors were not to my liking, so I went back to Kubuntu.
Thanks. I’ll give it a go. I don’t think I’m convinced it’s a hardware issue, since that error says something about permissions and faulty IDs, but what do I know? Couldn’t hurt to check.
I could give it a shot. Will it test VRAM too? Last I ran memtest was years ago. It needs a boot device like a USB, right?
To be fair, I can’t find evidence of anyone on the internet experiencing this same freeze, so it’s probably more specific to me than AMD in general. When I saw freezes like this in Monster Hunter, years ago, I was on Nvidia.
Alright, from journalctl, I can for sure identify exactly where my computer hung. That last line that repeats itself? It repeats itself thousands of times until I shut the machine down. Does that mean anything to you?
Aug 03 12:58:26 Compy-5600X steam[4057]: 08/03 12:58:26 minidumps folder is set to /tmp/dumps
Aug 03 12:58:26 Compy-5600X steam[4057]: 08/03 12:58:26 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20240716232148)/tid(1798223)
Aug 03 12:58:26 Compy-5600X steam[4057]: 08/03 12:58:26 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(1798223)
Aug 03 12:58:36 Compy-5600X kernel: input: Microsoft X-Box 360 pad 0 as /devices/virtual/input/input105
Aug 03 13:00:04 Compy-5600X systemd[1]: Starting sysstat-collect.service - system activity accounting tool...
Aug 03 13:00:04 Compy-5600X systemd[1]: sysstat-collect.service: Deactivated successfully.
Aug 03 13:00:04 Compy-5600X systemd[1]: Finished sysstat-collect.service - system activity accounting tool.
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:4 pasid:32798, for process WolfNewOrder_x6 pid 1798131 thread WolfNewOrd:cs0 pid 1798172)
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: in page starting at address 0x0000e8674353a000 from client 0x1b (UTCL2)
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00401430
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: Faulty UTCL2 client ID: SQC (data) (0xa)
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: MORE_FAULTS: 0x0
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: WALKER_ERROR: 0x0
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: PERMISSION_FAULTS: 0x3
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: MAPPING_ERROR: 0x0
Aug 03 13:00:33 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: RW: 0x0
Aug 03 13:00:43 Compy-5600X kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=815617255, emitted seq=815617257
Aug 03 13:00:43 Compy-5600X kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process WolfNewOrder_x6 pid 1798131 thread WolfNewOrd:cs0 pid 1798172
Aug 03 13:00:43 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: GPU reset begin!
Aug 03 13:00:44 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: MODE1 reset
Aug 03 13:00:44 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: GPU mode1 reset
Aug 03 13:00:44 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: GPU smu mode1 reset
Aug 03 13:00:44 Compy-5600X kernel: amdgpu 0000:0a:00.0: amdgpu: GPU reset succeeded, trying to resume
Aug 03 13:00:44 Compy-5600X kernel: [drm] PCIE GART of 512M enabled (table at 0x0000008000F00000).
Aug 03 13:00:44 Compy-5600X kernel: [drm] VRAM is lost due to GPU reset!
Aug 03 13:00:44 Compy-5600X kernel: [drm] PSP is resuming...
Aug 03 13:00:44 Compy-5600X kernel: [drm] reserve 0xa00000 from 0x83fd000000 for PSP TMR
Aug 03 13:00:45 Compy-5600X plasmashell[1970]: amdgpu: amdgpu_cs_query_fence_status failed.
Aug 03 13:00:45 Compy-5600X steam[4057]: amdgpu: amdgpu_cs_query_fence_status failed.
Aug 03 13:00:45 Compy-5600X steam[4057]: amdgpu: amdgpu_cs_query_fence_status failed.
Aug 03 13:00:45 Compy-5600X steam[4057]: amdgpu: amdgpu_cs_query_fence_status failed.
Aug 03 13:00:45 Compy-5600X steam[4057]: amdgpu: amdgpu_cs_query_fence_status failed.
Aug 03 13:00:45 Compy-5600X steam[4057]: amdgpu: amdgpu_cs_query_fence_status failed.
I can also get the Proton logs if you still need them, but that will have to come later, since it’s an ordeal to plan for a scenario where my desktop will crash.
Absolutely not correct.
Feel free to price out the build that beats these things by a wide margin.
All of which you can run on an ATX…?
Try carrying around a dozen ATX machines while I carry around a dozen of these. You’ll see why TOs prefer the smaller, lighter machine.
This is not complicated.
It sure isn’t.
responding to edits:
What’s cool about spending ridiculous amounts of money on needlessly small products?
$550 is ridiculous? You’re not getting much more power in an ATX build if you’re only filling a 1080p display anyway.
Like Minesweeper tournaments?
Skullgirls, Guilty Gear XX Accent Core +R, basically anything retro and emulated, Puyo Puyo. Take your pick. This thing can run Street Fighter 6, and let me tell you how many problems there are with running it on a PS5, even if it outputs a better image…Sony really made things harder for everyone.
Because it’s doing a tenth as much work.
Exactly! Now you’re getting it!
And also, most game-playing time worldwide is spent on games that are over ten years old and don’t need a lot of power. If you want the form factor more than power that you don’t need, you may as well lower your energy bill and the amount of space this thing takes up in your home.
The form factor is why this thing is cool though. I know a handful of tournament organizers who love how much better these things have gotten. (Also, this is using about a tenth of the energy that your ATX build will likely use.)
Seriously, this thing looks awesome.
EDIT: I waited a few weeks to make sure I still wanted one, so that this couldn’t be considered an impulse purchase. It is, in fact, awesome. More powerful than a PS4 Pro in such a small, light, quiet package. I’m definitely using this as my fighting game machine when I travel and need to set up a casuals station. Not only is it significantly more performant than a Steam Deck, it ought to be less cumbersome to set up than a Steam Deck and dock.
Worth a shot. I’m on Proton Experimental. But the other major differences between our systems are OS and GPU. I’m on Kubuntu 24.04 and an RX 6800 XT with mesa drivers.
Ah, sorry, you didn’t specify. I did just test it out on my machine, and main menu and fatal blows were basically just locked at 30. If that’s not what you’re seeing, I guess I’d try verifying game files next.
I believe those cut-scenes are locked to a lower frame rate for performance and storage space reasons, on consoles especially. In other words, I don’t believe it’s a problem with your system, and it’s likely working as intended.
Based on their web page, I think what you’re paying for is not having to learn how to configure this stuff.