Wonderful blog with embedded WebGL examples. Kudos!
Wonderful blog with embedded WebGL examples. Kudos!
Not all AA are the same. The vaseline smear you complain about is just Temporal AA. See https://www.reddit.com/r/FuckTAA for more info.
Not all game engines need to use TAA, and usually is just because the devs were cutting corners.
Edit: even the post mentions it, https://blog.frost.kiwi/analytical-anti-aliasing/#clarity-should-not-be-a-luxury
Well, my employer pays me to maintain 100% of the time a specific security project that is deployed on Kubernetes. The project is donated to the CNCF (part to the Linux foundation), and my employer doesn’t push any of us in the team to work on any specifics, just to keep improving it in general. All development happens in the open, including slack chats, etc. (Would be happy to share the specific project, written in Rust mainly, but I don’t want to doxx this specific Lemmy account :D)
Mmh, and if I go by your nickname, you are Jason Kaye, influential hardcore DJ and dead since a year.
The customers (multinational and middle size companies, ranging from telecoms, banks, governments, goods and services) pay for support and features of the software. Software has always bugs and CVEs that need fixing, or new features, or needs for securing its supply chain (with SLSA, SBOMs, etc).
There’s a handful multibillionarie companies that follow this approach with open source: Red Hat, SUSE, Canonical, VMware, etc. Particularly in cloud-native tech like Kubernetes and all that gets deployed on top of it.
If a technology is not open source it really doesn’t exist anymore. Customers have learned from the last 30 years and run away from vendor lock-in (AWS, AKS, Google cloud services…).
As a programmer, and an open source one paid handsomely, fuck subscriptions and asshole software companies.
The masks have come off.