Seeing unknown: “What’s he building in there? …we have a right to know.”
Seeing unknown: “What’s he building in there? …we have a right to know.”
Yeah, the only language I’ve seen/tried that actually feels right*.
But for me it falls down when it comes to needing other people and/or the specific engine-level stuff that I want to get started. I was hoping to start out simple with Raylib bindings, but even that I can’t get vertex colors on imported models to work and I tinkered w/my own 2D polygon format but it was too much work for me to finalize.
My part of the fediverse doesn’t seem to work well for asking niche questions at least, I don’t see much talk on Nim and it doesn’t help that it’s hard to find when people don’t say nim-lang. Also there are 2 replies to you that aren’t federated to where I can see them (and my art threads–lowpoly+vertex colors, for instance plant–aren’t federated to your instance).
*= That also may be a mix of my issues plus how some people style their code, though.
It was a streaming site that pulled from a large amount of other sources automatically.
Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)
I recently started using a piece of paper taped to a TV-dinner-table, does that count? It is a nice piece of paper though (slightly larger than standard notebook paper, it’s art paper I think… something I found randomly while re-arranging things).
At one point I was using an infrared mouse which worked somewhat better on rough surfaces, so that’s why I ditched the mousepad.
KiB, MiB, GiB etc are more clear. It makes a big difference especially 1TB vs 1TiB.
The American way would probably be still using the units you listed but still meaning 1024, just to be confusing.
Either that or maybe something that uses physical measurement of a hard-drive (or CD?) using length. Like that new game is 24.0854 inches of data (maybe it could be 1.467 miles of CD?).
I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there’s a lot of overlap. Also you can use G’MIC with Krita, so that might help.
I used to use GIMP, but I prefer Krita now.
If someone needs the name of the next fork, I’d suggest “Yutu”. (or Ettu)
I would say the point is not wanting to buy from a company that’s clearly anti-consumer… particularly with CUDA not being new and then comparing it to something open and hardware-agnostic like FSR this headline also looks petty.
I would say this falls apart when it gets to physical copies. Used sales, trading, borrowing, watching/playing together, recap videos or long-form reviews etc all can “deprive” value from seller’s immediate perspective (also for some things: DIY, clone recipes, dumpster diving etc). Also I don’t expect a company to have even the ability to determine if a downloader has ownership (especially if the only record is a physical receipt) before firing legal scares at people. It is even more pointless when a product is past its original life cycle.
Fresh in the box office and before ROI sure, I can see a point (say for the source of a cam rip). But I could also see reviews or comments, spoilers etc to possibly have a greater effect than the cost of 1 ticket.
Either way I’d say if people have the ability to pay, they will if the product is good and the company/service is respectable. That’s the point here, that paying customers are ultimately screwed over (just as I’m sure most employees/creators not at the very top were, because money). Also unsatisfied customers, lack of demos, lack of agreeable purchase methods/terms (also, too much splitting with subscriptions), lack of ability to give more direct support to creators (rather than publishers) etc.
That and I don’t think the government should do much to protect the profits of highly successful entertainment companies who have massive budgets on lackluster ideas and underbaked products. The news of being able to trash a nearly-complete movie for a tax writeoff is terrible, for instance.
I know. They added some at one point and I installed an anti-CSD package, I’m also pretty sure they pulled back some of their plans because of backlash too.
If they go full CSD I would probably need to find something else and probably just concede+just use the slimmest window theme there is rather than something frameless even (from what I’ve seen, other window theme systems are not as modular as xfwm which allows simply deleting the sides/bottom files etc).
Someone could probably make this concept (frameless, minimal title bar, no title on maximized, no raise-on-focus, rolled-up windows, floating window buttons that are only on focused windows) into a simple window manager, probably not me any time soon though. And I’m not sure how easy that is on Wayland (I know options exist to make it easer–such as wlroots I think–though I don’t know how it’d compare to making something for X).
For me, xfwm is the defining feature. I have my own custom super-minimal window theme (old screenshot showing mpv looking like PiP, I made a newer version with the idea of rolling up windows such as when playing music). Also the tweaks for hiding the titlebar when maximized.
Though I’m also on nvidia (1050Ti) so I don’t really even think about Wayland.
It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.
The truth about programming is that the language isn’t really that important
I have had the thought that many languages have bindings for Raylib, so that lowers the bar a lot.
Beyond that, I can see a lot of problems. I already could use Raylib and a few other types of frameworks/libraries (UI, webui, TUI, fantasy console, scripting, microcontroller stuff) potentially, so any other language has to allow more/better options than that. Particularly as I don’t really have ideas for those (with few-or-no tools) right now to start there.
Alternatively, it’s a dirty language, but PHP is supremely usable.
For your consideration, a moment of Master Shake to represent me (alternate 1, alternate 2)
Right off the bat no Godot 4 bindings at least that I’m seeing in search, so that problem persists.
I’m not quite sure on style but I want a jack-of-all-trades language (speed, ease, capability, options, platform options etc) and that’s a high bar. Nim seems like an outlier from everything I can see.
Actually no, some of the Haskell syntax stuff I’m seeing it making me mad.
I’m like that because:
*=Nim
As someone who wanted to use an engine, I tinkered with a framework for a bit and immediately found myself in the beginnings of creating a framework for said framework.
And they almost got away with this obvious scam, but unluckily for them I didn’t want to do stuff like that. They might’ve pulled it off if the particular thing I wanted was more straightforward.
Nim-lang. some code that I actually wrote using Raylib bindings (Naylib) (+what it’s loading)
I’ve asked about this on the Fediverse once already and didn’t get any responses.
Also note that bindings for Godot 4.X (or some other not-superheavy Linux-compatible engine that has an editor especially) are a big part of what I want, so some specifics that may work on paper otherwise might not fit the bill either. Also because polygonal art (meme made with 3.X, 4.0 eye animation, not-yet-in-4.X test of someone elses’ PR)
I was thinking similar, though I’m also still on X with nVidia and XFCE and am in a weird way* with programming.
I have my own custom XFWM theme that is really minimal (12px title with 8px tall buttons with some being wider to compensate, somewhat outdated example) and I’d like to expand upon it (floating titles, inset window buttons, dynamic button width, media integration) but I’ve looked at examples and don’t understand enough to even get just a rectangle for a titlebar (though X I assume for something basic, X would probably still be the easiest).
*= the only language that I’m interested in (due to it being easy in a style I like while still having performance/capability/flexibility etc) is not popular, and worse is I have lost a bit of hope/confidence in its future (as well as its bus factor reducing further because the person who made the package manager+installer and a book walked away) so I still haven’t really done much with it.
If it served no purpose then it wouldn’t be done. Companies don’t throw resources around for no reason
I’m guessing the point is that it’s diminishing returns and maybe a solution looking for a problem. Like how companies often spend a bunch of money/resources on special effects just for the spectacle of it. Just because they spent all that money doesn’t mean it is worthy of doing so in the first place.
Their point on sales is similar, it’s not that they’re selling something but that they’re selling something that people don’t need. Like fast fashion, it’s manipulation and the only purpose is money. You can look good without following a trend, and looking good (or status) should not be the only point of purchasing something anyway.
I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.
My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.
Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.
To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.
I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was
declarative user interface framework based on GTK
though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.