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Cake day: May 19th, 2024

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  • I’m not sure now that I think about it, but I find this more explicit and somehow more free than json. Which can’t be true, since you can just

    {"anything you want":{...}}
    

    But still, this:

    <my_custom_tag>
    <this> 
    <that>
    <roflmao>
    ...
    

    is all valid.

    You can more closely approximate the logical structure of whatever you’re doing without leaving the internal logic of the… syntax?

    <car>
    <tyre> air, <valve>closed</valve>  </tyre>
    <tyre> air, <valve>closed</valve>  </tyre>
    <tyre>      <valve>open</valve>  </tyre>
    <tyre> air, <valve>closed</valve>  </tyre>
    </car>
    

    Maybe I just like the idea of a closing tag being very specific about what it is that is being closed (?). I guess I’m really not sure, but it does feel nicer to my brain to have starting and closing tags and distinguishing between what is structure, what is data, what is inside where.

    My peeve with json is that… it doesn’t properly distinguish between strings that happen to be a number and “numbers” resulting in:

    myinput = {"1":"Hello",1:"Hello"}
    tempjson = json.dumps(myinput)
    output = json.loads(tempjson)
    print(output)
    >>>{'1': 'Hello'}
    

    in python.

    I actually don’t like the attributes in xml, I think it would be better if it was mandatory that they were also just more tagged elements inside the others, and that the “validity” of a piece of xml being a certain object would depend entirely on parsing correctly or not.

    I particularly hate the idea of attributes in svg, and even more particularly the way they defined paths.

    https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Paths#curve_commands

    It works, but I consider that truly ugly. And also I don’t understand because it would have been trivial to do something like this:

    <path><element>data</element><element>data</element></path>
    


  • it_depends_man@lemmy.worldtoProgrammer Humor@lemmy.mlAI's take on XML
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    2 days ago

    It is very cool, specifically as a human readable mark down / data format.

    The fact that you can make anything a tag and it’s going to be valid and you can nest stuff, is amazing.

    But with a niche use case.

    Clearly the tags waste space if you’re actually saving them all the time.

    Good format to compress though…



  • At the cost of sounding naive and stupid

    It may be a naive question, but it’s a very important naive question. Naive doesn’t mean bad.

    The answer is that that is not possible, because the compiler is supposed to translate the very specific language of C into mostly very specific machine instructions. The programmers who wrote the code, did so because they usually expect a very specific behavior. So, that would be broken.

    But also, the “unsafety” is in the behavior of the system and built into the language and the compiler.

    It’s a bit of a flawed comparison, but you can’t build a house on a foundation of wooden poles, because of the advantages that wood offers, and then complain that they are flammable. You can build it in steel, but you have to replace all of the poles. Just the poles on the left side won’t do.

    And you can’t automatically detect the unsafe parts and just patch those either. If we could, we could just fix them directly or we could automatically transpile them. Darpa is trying that at the moment.






  • When played the first new mission type, I was utterly confused how to read the UI and where to look for the crystals.

    It’s maybe a bit too easy since the enemies come very very predictably from one direction, which makes it very easy to clear them.

    Otherwise it’s fine. The new overclocks seem interesting-ish, I haven’t tried any of the ones I have unlocked yet, but It’s super hard to come up with new, balanced variations on the same gun when there already is a skill tree and 6 other choices.

    I like the new cosmetics, particularly from the season pass.

    So yeah, pretty good! Definitely at the level of the others at least. And it’s more content. Not that I needed an excuse to play more…