

My last phone upgrade was in part because my previous phone didn’t have NFC, which is a significant technology nowadays. I wonder what’s going to motivate my next one, if it’s gonna be general performance, software support, or some hardware feature (like wifi… was it 7? That allocates a separate band for each device, so it doesn’t shit itself when you use more than 1 device in a large area).




I’m just gonna chime in to point out those are both realtime combat focused games, requiring reflex and quick thinking, which is a notable departure from roguelike. On the other hand, Slay the Spire is all about careful planning, making decisions one step at a time, taking calculated risks. There’s no turn time limit, no time-based combos or bonuses, or time-gated doors that give you extra items if you go fast enough.
Oh, and also meta-progression. Hades and Dead Cells are both built with a central system of grinding out unlocks and upgrades - in slay the spire, the only meta-progression I know is having to beat the game with each character to unlock the next, and having to complete a few runs with each character to unlock all cards… And then the real progression, where you can continue beating the game with increasing difficulty levels to unlock the next.
Ultimately, this might not matter for you, and even if it does, a slow strategic deckbuilder might still not be for you, and that’s completely fine.