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Joined 2 years ago
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Cake day: July 10th, 2023

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  • This was a great blog post. I love Rust and Bevy, but I can definitely see why you made the switch.

    The primary issue with your decision to use Rust/Bevy, for me, was that you were taking on the task of getting others to work in a difficult language for novice developers. I would never suggest Rust as someone’s first language, coupling that with a regularly-changing library like Bevy.

    I would love to know what the pros and cons were between Unity and Godot. If you were going to switch to C# anyway, Godot seems like the next logic choice to me, so I’m curious about what your team’s evaluation was for that engine.


  • When I learned Python I thought that not having a statically typed language was the way to go, but then it just became an issue when I was trying to ensure that everything was at least something like what I was expecting. Going back to statically typed languages even harder with Rust has been a dream. I love it.


  • I’ve found that one of the best things to do when making a library for something that is going to have a web interface is to first have it work in the terminal. You can much more quickly play around with the design and fix issues there instead of having to work with a more complex web interface.

    You just create a simple menu system, like input("1: Feature A\n2: Feature B\n>") and just start trying out all of the different scenarios and workflows.