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So… There’s no plans to decommission it, ever?
So… There’s no plans to decommission it, ever?
Because updates also add paywall, which is worse than hackers! /s
I use a combo of lutris and proton, if you’re looking for keywords.
At least Linux isn’t trying to milk you for its own gain.
Omg, I feel sorry for the people cleaning up after those codebases later. Maintaing that kind of careless “quality” lines of code is going to be a job for actual veterans.
And when we’re all retired or dead, the whole world will be a pile of alien artifacts from a time when people were still able to figure stuff out, and llms will still be ridiculously inefficient for precise tasks, just like today.
Same as torrents, some form of signing keys?
I was thinking federation for the social aspect of it, not the distribution aspect of it.
Distribution would be “the usual”. Stores acquire software, and licenses, store and serve the data through a server. Client software solve installation and integration between games and social stuff, like friends, messages, networking and achievements.
I mean, it’s not a one person project, but if I were supreme leader of Vietnam and had the people and resources to be working on providing video game entertainment for the masses, that’s how I’d be thinking about it. Not that software skills and supreme leader skills have any overlap…
That’s Sovereignty.
Assuming approval is a strict requirement, a middle ground solution would be an open source, federatable, steam clone, operated locally. Have an approving committee to priorise approving games from local developers, and working on evaluating international games after all local games are dealt with.
That’s for sure similarly efficient to gaming industry distributors system, where you need companies with the right connections to launch games in big platforms, like sony’s, nintendo’s, or microsoft’s. Or event steam’s, to a minor extent. Which also veto games not aligned to their opaque terms and conditions.
Also, it would improve international competition, with the removal of the technology barrier of entry, distribution costs would lower, games would become cheaper, and the share retained by creators and developers would be increased.
Long live, a collaborative approach to technology! Long live smaller profit margins! Long live open source!
That’s why we need to negotiate in block, likely through unions.
I need full screen share and I think it isn’t there for wayland. But the track pad support is better in wayland.
Damn, those copyleft extremists!
How about demanding better tools?
Can a democracy that doesn’t reflect and can’t act systematically for the needs of the people really be called a democracy?
And pray that the candidates elected on those platforms don’t backtrack for the lobby of big-whatever.
Also, this longevity should prove that product managers are useless.
So… Who’s the board of mozilla hiring the ceo, again? How did this board come to be?
I’ve quit a few games years ago for that exact reason.
Logseq may help?
I keep a few entries in the content page, for each project, and in each page I got an updated todo list.
You can also capture everything in the same place, journal style, then link it back from the content pages. I find it very powerful.
And it’s FOSS. And md/filesystem based, so I just sync it between devices with git.
You can make solutions popular with a shit ton of money. Doesn’t necessarily make them good solutions.
There’s https://redbean.dev/, but it’s not quite what you mean.
It runs on the browser with a local host reference to a lua server with access to c libs.
Read the official rust book until you feel like want to experiment with something, then go to advent of code and try something, anything out.
Then start investigating why it doesn’t quite work. And I guess gpt for suggestions and random questions isn’t a bad idea.