• 2 Posts
  • 388 Comments
Joined 2 years ago
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Cake day: July 31st, 2023

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  • You would hope, but knowing how competent copilot is, it’s just going to turn out like this:

    User:
    I’m running out of space, can you help me clean up?

    AI:
    Sure thing, I can help with that. You have some programs that haven’t been opened since 2017. Would you like me to delete them?

    User:
    Yes

    AI: OK, let me do that for you.

    I apologize, but as an AI Agent, I am not allowed to delete files or uninstall programs automatically. You can remove them yourself, however. I have created the cleanup.txt file on your desktop, which you can run by renaming the file to cleanup.bat, right-clicking on it, and selecting “Run as administrator”.

    User:
    Thank you, I did that but it only freed up a little bit of space. Can you find more?

    Error processing request: 0xC3E9A005.
    Unable to connect to copilot agent service:
    The system can not find the module specified: “kernel32.dll”




  • No entitlement necessary.

    People typically welcome more competition in retail spaces. Having the freedom to pick between store A and store B allows consumers to choose whichever works best for them, whether for convenience or service reasons. Look at GOG. Nobody is complaining that they exist, or that they sell a subset of the games that people could instead purchase on Steam.

    What people don’t welcome is companies deciding they want a slice of the pie, entering a market, and then making the experience worse1. Coercing people onto a platform by removing their ability to choose is consumer-hostile. People complained when E.A. and Ubisoft made new games exclusive to their own storefronts, but they begrudgingly sucked it up because those were developed by the platform owners and they weren’t interfering with games they didn’t own.

    What Epic Games did was make timed exclusivity deals with third-party developers2 and publishers in an attempt to stick their foot in the door, while providing the bare minimum service to consumers3. They made EGS for the publishers and offered little more to their customers than contempt and the occasional free game as a bribe to boost the Epic Games Store user counts.

    The cherry on top was Tim Sweeney acting like the messiah of PC gaming coming to save it from the Steam monopoly, only to start behaving like a petulant child on social media in response to people justifiably being pissed off at Epic Games for the monopolistic shit they were doing.

    If his decisions weren’t openly hostile to the people he expected money from, there wouldn’t be much of a reason for people to dislike him. But, through his decisions and actions both as the leadership of Epic Games and as himself on Twitter, he gave people plenty of reasons.

    1: See digital streaming services, for example. Everyone was happy to just pay for Netflix. Some of them even paid for Crunchyroll, too, since it provided a separate catalog. Now, every media conglomerate has taken their shows off of Netflix and moved them to their own separate services at the same price point. It’s not a coincidence that digital piracy is making a comeback.

    2: Such as with Ooblets, when they paid the developer after the game was crowdfunded to release it on EGS instead of Steam.

    3: No user reviews, it took years to get a shopping cart, customer support being useless when people get locked out of their accounts, etc.



  • There’s a whole lot of entitlement going on in that thread.

    If the maintainers didn’t want to merge it because they had bigger issues to worry about, that’s that. Whining about it and trying to pressure them with prospects of “becoming obsolete [if you don’t merge this]” isn’t going to make a convincing argument.

    They should either shut the fuck up and learn to RTFM, or maybe consider putting their money where their mouths are by actually paying to support the projects they seem to so desperately think they have a right to influence the direction of.


  • As a developer as well, I agree that they can get fucked. Bloated crap that wastes bandwidth and ruins first-time-to-paint on mobile devices by necessitating downloading and initializing a multi-megabyte bundle of npm packages.

    As a user of the internet, I need websites to work, however. I would have disabled JavaScript entirely by now if it weren’t for the fact that doing so renders what feels like half of the entire web unusable.


  • Might be that there’s some way of blocking that behavior if you don’t like it, though, if I’m not seeing it.

    Not without either breaking most SPAs (Single-Page Applications) or writing userscripts with site-specific logic.

    The classic way of doing this crap was to make a placeholder page navigate to the article page. That leaves the redirect page in the history stack so when the user presses the back button, it just opens the page that navigates them forward again.

    The modern way is to use the history API with history.pushState to add a history entry while listening for the popState event to check if the user pressed the back button. Unfortunately, both of those features have a legitimate use case for enabling navigation within a SPA. Writing an extension to replace them with no-ops would, in the best case, break page history in SPA websites. In the worst case, it would break page routing entirely.

    You might be able to get away with conditionally no-oping their functionality based on heuristics such as “only allow pushState if the user interacted with the page in the last 5 seconds,” but it would still end up breaking some websites.










  • The phoronix comment section is a garden of rationality and level-headed thinking in comparison.

    Any time Rust is brought up in Phoronix, half of the comments are bad-faith idiots making strawmen and whataboutism arguments amounting to “skill issue, C is 300% safe and nobody needs better” and thinly-veiled contrarian antagonism against Rust because it’s popular.

    A comment section worse than that? Impressive.


  • That was something they could actually market to the consumer as a necessary upgrade, though.

    • “Sure, you need a new cable, but component video has cleaner edges and less color bleeding.”
    • “Sure, you need a new cable, but HDMI has better resolution and no fuzziness.”

    Going from HDMI 2.1 to DisplayPort 2.1a doesn’t offer anything other than higher bandwidth, and not even high-end PCs are capable of pushing resolutions at high enough framerates for that bandwidth to have been the limiting factor for games.

    Because of that lack of perceptible benefit to them, the optics of replacing HDMI on consumer devices that are meant to be connected to TVs isn’t going to be good. Even if it’s an objectively better standard from a technical perspective, it will just come across to consumers as an unnecessary change meant to push their TVs towards planned obsolescence.

    They’re going to complain about it, the media will pick up on the story and try to turn it into a scandal, and then legislators and regulators will step in and make decisions based on limited understanding of the technical reasons. By that point, one of the console manufacturers will have been pressured into backing down and promise to keep HDMI in their next-gen console, and the other ones will have followed suit because they don’t want to lose sales over it.

    The only way console manufacturers are going to stay united in kicking HDMI to the curb is if the organization behind HDMI pulls a Unity move and starts charging royalties to the manufacturers for every time a consumer plugs the console into a TV.


  • As long as the manufacturers are competing against each other, that’s never going to happen.

    The “gamer” consumer demographic has some of the most whiny, entitled vocal minorities. They’re going to endlessly complain about the next generation of console needing a special cable/dongle to connect to their TV, one of the manufacturers are going to fold, and then the other one is going to walk back the lack of HDMI because they don’t want to lose sales to their competitor.