I’m not that familiar with WSL, can it interface with libraries like DirectX or Vulkan?
I’m not that familiar with WSL, can it interface with libraries like DirectX or Vulkan?
I didn’t know that, thanks! That’s actually very impressive, and given how efficient qemu-style emulators are, I wouldn’t be surprised to see near-native performance despite a little bit of overhead from emulating game logic.
No, not that much. The emulation of the syscalls are specific to Linux, so none of that is usable on Windows. They could reuse the emulator, but it seems likely they would write their own from scratch so they can keep everything closed source. Obligatory: fuck Microsoft.
Well, not exactly… WINE is a compatibility layer for syscalls between the x86 Windows API and (among others) the x86 Linux API, quite similar to how DXVK translates from DirectX to Vulkan.
What proton does is combine utilities like Wine and DXVK into a user friendly bundle, along with contributing substantially to the projects it bundles to make them interoperate well.
This looks to me like they want to bundle another utility, which does fast emulation of x86 user code on an ARM Linux system. Another commentator mentioned they are using FEX for this, which looks to me to do the same core task as qemu-user, but more focused on x86 to ARM and generally user-friendlier. That emulator could then be used to run x86 Wine on ARM.
The way qemu-user and FEX emulate one ISA on another is actually very cool btw. They realise massive speed gains by intercepting syscalls and executing them directly, instead of emulating a whole x86 Linux system.
Don’t forget the garbage listicle websites which pollute every search for “the best x” where x is something like a vacuum cleaner. Judging by the utter uselessness of search engines these days, there must be A LOT of those sites…
To combat this I think drivers, firmware, etc. should be acknowledged as being in the same category as spare parts, manuals, repair tools, etc. They are equally as vital to being able to repair your device, and therefore should be open sourced at the latest when a manufacturer pulls support. Of course I would prefer them to be open sourced immediately, but with how software IP works currently that seems like a pipe dream, especially for devices with very complex drivers, like GPU’s.
But they do it stochastically, so you only have a suspicion watching gives you fewer ads, but aren’t 100% sure
IMO this should be the case for everything developed using public money, looking at you, pharmaceutical companies…
Even if it’s just playing back videos, it still should compensate for the distortion of the spherical display. That’s a “simple” 3d transformation, but with the amount of pixels, coordinating between the GPUs and some redundancy, it doesn’t seem like an excessive amount of computing power. The whole thing is still an impressive excess though…
C on Morello (or any other capability machine).