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Joined 1 year ago
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Cake day: June 10th, 2023

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  • While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.

    I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.