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Pro@programming.dev to Technology@lemmy.worldEnglish ·
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2 days ago

Roblox Retaliates Against Child Abuse Survivor Who Exposed Platform's Predator Problem

www.eznewswire.com

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  • cross-posted to:
  • Technology@programming.dev
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Roblox Retaliates Against Child Abuse Survivor Who Exposed Platform's Predator Problem

www.eznewswire.com

Pro@programming.dev to Technology@lemmy.worldEnglish ·
edit-2
2 days ago
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43
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  • cross-posted to:
  • Technology@programming.dev
Roblox Retaliates Against Child Abuse Survivor Who Exposed Platform's Predator Problem | EZ Newswire
www.eznewswire.com
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Content creator's viral videos led to six arrests before company silenced him with legal threats

cross-posted from: https://programming.dev/post/35786061

Reddit.

  • Imgonnatrythis@sh.itjust.works
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    2 days ago

    It’s gamified social media. Toxic and recommend not letting your kids use this despite strong social pressures.

    • Blue_Morpho@lemmy.world
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      Roblox needs to dramatically increase moderation, but calling it social media is not true.

      It’s a game platform with a chat window in whatever game you are playing like every other online game starting with Doom in 1993.

      • zarkanian@sh.itjust.works
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        2 days ago

        Doom had chat?

        • xthexder@l.sw0.com
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          I don’t think there were multiplayer FPSs until Quake in 1996

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            Doom had multiplayer in 1993. It just wasn’t over the internet until WinDoom came along. However, that was still before Quake.

          • Bronzebeard@lemmy.zip
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            Both Doom and Duke Nukem had multiplayer before quake came out.

          • setsubyou@lemmy.world
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            I played MIDI Maze on Atari ST as a kid, that was long before Quake…

            Later in high school we played Doom over IPX.

          • zarkanian@sh.itjust.works
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            Doom had multiplayer. It didn’t have chat, though.

            • Rose@slrpnk.net
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              Doom did have text chat, much in the same vein as Quake later on.

              However, Doom originally didn’t have TCP/IP, it only supported IPX/SPX networking on LANs. (Though, why use chat when you can yell.) It also supported point to point modem connections, for which the text chat was probably useful. Later versions of Doom and all modern source ports support TCP/IP though.

            • Blue_Morpho@lemmy.world
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              I’m pretty sure it did. Used to play on an ipx network we setup at work just for it. I even got it working over tcpip using ipx tunneling.

              Wiki here says it had chat:

              https://doom.fandom.com/wiki/Doom_networking_component#%3A~%3Atext=4+Code+structure-%2CPlayer+view%2CHexen+include+two+executables%2C+IPXSETUP.

            • xthexder@l.sw0.com
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              2 days ago

              Ah, I didn’t realize the original Doom had multiplayer. It’s a little hard to search for since now all that shows up is online multiplayer mods for it / source ports that came after

              • 𝚝𝚛𝚔@aussie.zone
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                We used to play DOOM multiplayer by connecting two dialup modems and pretending it was a serial link. Worked perfectly.

                • nomy@lemmy.zip
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                  I had a couple friends and we all used to dial into each others computers after school and play Doom (and Duke Nukem 3D and later Descent which was mind blowing at the time).

                  It worked just fine, it was a blast.

        • Blue_Morpho@lemmy.world
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          Yes

          https://doom.fandom.com/wiki/Doom_networking_component#%3A~%3Atext=4+Code+structure-%2CPlayer+view%2CHexen+include+two+executables%2C+IPXSETUP.

      • Grass@sh.itjust.works
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        2 days ago

        kids didn’t bully eachother for not playing doom

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