Jeena@piefed.jeena.net to Programming@programming.devEnglish · 3 days agoWhat are you working on?message-squaremessage-square38fedilinkarrow-up157arrow-down11file-text
arrow-up156arrow-down1message-squareWhat are you working on?Jeena@piefed.jeena.net to Programming@programming.devEnglish · 3 days agomessage-square38fedilinkfile-text
minus-squarececilkorik@lemmy.calinkfedilinkEnglisharrow-up16·3 days agoI can relate. Someday I’ll have an engine so exquisitely engineered that all the games I’ve ever wanted to make will simply fall out of it like a pinata. Until that day comes, I have resigned myself to the endless cycle of building game engines.
minus-squareonlinepersona@programming.devlinkfedilinkarrow-up1·edit-21 day agoIs Godot too big to contribute to? Anti Commercial-AI license
minus-squareentwine@programming.devlinkfedilinkarrow-up1·2 days agoNo, I just don’t like it. (I won’t clarify why, because Godot has a bit of a toxic fan base, and I don’t feel like dealing with that)
minus-squareonlinepersona@programming.devlinkfedilinkEnglisharrow-up1·edit-21 day agoThat’s unfortunate, but I understand. Good luck and have fun! Anti Commercial-AI license
Just another game engine 🤷
I can relate. Someday I’ll have an engine so exquisitely engineered that all the games I’ve ever wanted to make will simply fall out of it like a pinata. Until that day comes, I have resigned myself to the endless cycle of building game engines.
Is Godot too big to contribute to?
Anti Commercial-AI license
No, I just don’t like it. (I won’t clarify why, because Godot has a bit of a toxic fan base, and I don’t feel like dealing with that)
That’s unfortunate, but I understand. Good luck and have fun!
Anti Commercial-AI license