What are you working on? Any new ideas that you’re thinking about?
As a semi beginner with python im working on a discord bot for my server and resume (first big project) figured it would be good
Well I am learning that hardware-wise, my open source smart watch AFE might require an interrupt pin (apparently the RTC fallback that Maxim says is why a big crystal is required just doesn’t do anything and no docs on how to set up that or polling mode) to work with the algorithm chip. That brings the cost from 20€ for 5 PCBs to 350€.
So I might need to write a new zephyr driver for the AFE chip directly and then spend months more work making an open source PPG algorithm and adjustable LED gain algorithm to keep the project going.
I’m writing a script that finds filenames in a directory that only differ in case. Since I’m working with filesystems that are case insensitive sometimes, this is a pain to deal with and I’d rather rename the few files. But first I’ll have to find them 😉. Now, there might be some tool already that does this, but I enjoy the challenge.
Foundational steps of a tool that reads and interacts with the menus of Madden 08 for the PC. Starting with the screen reader to read on screen text. I’ve been working on it for months and so far I have no text reading and a few dozen lines of the most dogshit C# code even your nightmares couldn’t recreate.
I’m in so far over my head I can no longer even really visualize what I’m doing.
I an issue submitted on GitHub recently that I needed to investigate, so I finally got around to installing Rider and getting setup for .NET development on Linux. And I realized I have a LOT of acclimating to do. So I decided to make a Sudoku solver in Avalonia to force myself through the pain.
Working on my programming language, and improving some blog posts of mine. :-)
What. Features does your programming language have and are you defining it in the Backus-Naur Form or are you doing it in a different way?
It’s now already 14 years ago when I did the compiler course at university, but it was one of the most interesting ones, even if the lab was quite hard to do, I learned so much!
Been writing a NES emulator for a while. Works well enough but there is a new automated test available. My emulator does ok, but not good enough. Going to try and improve things.
I’m working on finding a job after being laid off at the start of September.
… and fixing this stupid subtitle bug in the Jellyfin for Roku app 🤘
A script which will find random pictures of anyone in the family from the Immich database, resize them and add metadata on them like where they were taken and when and put them on the TV to show as kind of a screen saver when we’re at home.
I like this Facebook feature which shows you “Today 10 years ago”, Immich, does have it in it’s UI too and perhaps I will mix in those pictures also to show on TV.
I never get much focus on code these days because there’s always something else to fix in the real world. The list of ideas keeps growing, while I work on the garden, repair tools, maintain vehicles,…
But that doesn’t sound very bad to me, I wish I had a garden :D
It’s better than all the years I didn’t have one, no doubt. I just didn’t expect this much maintenance.
Working on my game that I plan to release on Steam by the middle of October if all goes well, which has been my last 6 months or so. Still lots to do, but the code is tight without a single bug at this point so happy times there. haha
I bet there are some bugs, you just haven’t found them yet.)
Just for that, the next one I find is being sent to you for a fix! lol
Been hacking away for quite a while at basically a build tool/framework for Rust, which picks up where Cargo leaves things. So, it’s really just a set of libraries for now, which you can use while writing your build scripts in Rust, to help with stuff like putting together a distribution archive, caching intermediate results or handling the automatic installation of CLIs you use in your scripts.
Definitely has been an experience to build this. It feels like a magnitude more work to find generic solutions for this stuff, compared to just throwing it down for a single codebase.
But it has also been rewarding, seeing builds becoming more robust and quicker in the other projects that I’m definitely also still developing and not just using as a testbed for my build tooling. 😅Just another game engine 🤷
I can relate. Someday I’ll have an engine so exquisitely engineered that all the games I’ve ever wanted to make will simply fall out of it like a pinata. Until that day comes, I have resigned myself to the endless cycle of building game engines.
Is Godot too big to contribute to?
No, I just don’t like it. (I won’t clarify why, because Godot has a bit of a toxic fan base, and I don’t feel like dealing with that)
That’s unfortunate, but I understand. Good luck and have fun!
I’m making my own version of Postman, but with Blackjack and Hookers — and for the Mac.
Me too! But just the “send a request, display the response” parts, with basic and oauth 1 and oauth 2. Nothing else that postman does. I’m using python + bottle + requests + oauthlib.
How are you making yours?
I’m going to try to replicate as much of Postman as I feel is useful - minus the AI crap and the whole third-party cloud services. I do plan on using iCloud for personal storage, and I’m thinking GitHub for team sharing (admittedly, that feature is a ways off, and I’m open to suggestions).
I’m using SwiftUI to build the app. I think once I get a stable macOS version, I might do an iPad version too.
Pivoting away from number theory and trying to learn molecular dynamics. I still have a large number theory research library that I can work on, but now I need to find a research topic in MD.