Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & “FEX” translation of x86 to ARM) to be released in early 2026. No prices yet.

I’m trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I’ve read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame’s x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I’m very unfamiliar with what’s going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

  • LiveLM@lemmy.zip
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    15 hours ago

    like steam-input but VR

    That’s already a thing, I saw a video of someone streaming a VR game to a Quest 3 via Steam Link and using it to map hand gestures to regular VR controller actions, allowing him to play games with no hand tracking support controller-free

    • just_another_person@lemmy.world
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      15 hours ago

      That’s slightly different. That is mapping controllers to already existing inputs for a game, which steam-input already does.

      Mapping all the sensors of a VR headset for motion and tracking is an entirely different thing, though kinda similar in some sense.