Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & “FEX” translation of x86 to ARM) to be released in early 2026. No prices yet.
I’m trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.
First, I’ve read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.
Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.
Third, I wonder what the implications of Frame’s x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I’m very unfamiliar with what’s going on with either of these efforts, so I may be way out on a limb here.
What do you think about all this?
Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/
are there any linux WMs that provide a good desktop experience with VR headsets yet? I’d love to get a niri like scrolling experience with goggles - although it would make meetings weird.
Fınally, year of the Linux desktop is here!
All 3 of the new hardware seems really cool. I’m very excited. These probably won’t be sold where I am, but I’m considering getting a steam controller from a 3rd party seller if it turns out to be cheap enough for me.
I’m surprised that they kept the “Steam Machine” name. I thought they would choose a different name to avoid any negative connotations. It is a very cool name though.
Also this goes to prove again that Steam/Valve is not a monopoly. If this “small” team of 350~ people in a private company can casually beat Microsoft’s market domination, Every other game launcher/storefront + The 17 Billion dollars Meta burned into their VR Hardware and “The Metaverse”, this is nothing but a case of crippling incompetence from their competitors.
Also this goes to prove again that Steam/Valve is not a monopoly
How does a company announcing a new item for later release disprove its status as a monopoly? How does a game company designing a better product than a bumbling social media company disprove its status as a monopoly? Can you explain?
Some 73% of developers see Steam as a monopoly
Steam satisfies the FTC’s definition of a monopolist
I’m not taking a stance on whether or not valve is a monopoly, but claiming that a press release for upcoming items (that have yet to even hit the market) disproves its monopoly status seems wrong.
The fact that customers enjoy the products that a monopoly makes doesn’t disprove its monopoly status. It just proves there is still some ounce of good engineering winning over shortsighted financial decisions in Valve’s leadership.
I’m surprised that they kept the “Steam Machine” name. I thought they would choose a different name to avoid any negative connotations. It is a very cool name though.
what negative connotations exsit for “steam machine”
They released a swath of “Steam Machine” devices about a decade ago through partnerships with companies like Alienware. I think the software implementation was poor, and I think the prices were exorbitant.
The biggest issue with Linux phones, is that basically every hardware manufacturer refuses to support Linux in any kind of way. Chipsets, and radios in particular. Linux itself needs a little optimization for mobile but it’s mostly hardware.
It’s really difficult to port Linux to any android device, despite being perfectly compatible in every way outside of drivers.
The x86 to arm is very cool. I do some stuff like this on my phone by running winlator. It works better on snapdragon because it has a better video translation layer.
Huge win for Linux. Steam Deck was the first volley, but this hardware is an all-out assault on Windows’ gaming dominance. MS is asleep at the wheel and making worse and worse software. I’m a 20 year Windows user and I’m planning my exit. If I were a gaming executive, I would assume 5 years from now that a smaller percentage of Steam users will be on Windows than there are today. I would want a damn good reason for my company’s next game to not have full Linux support.
Microsoft will either:
- win through innovation
- win through monopolistic practices
- win through inertia
- slowly lose by having a worse product
My money is on #4. Windows will probably be the #1 desktop/laptop OS for the next 20 years, but we could enter a world where Linux and MacOS are each 10% or more of the market. Steam shows 95% Windows but that’s for a gaming-focused market.
Valve isn’t perfect. They’re still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They’ve contributed amazing things to open source through heavy investment.
Win through innovation
Has Microsoft ever innovated?
I would call Visual Studio Code a success story for them
Don’t be such a ridiculous fucking hater you blind yourself to reality
Barring literally everything else, this steam box shares its lineage with the Xbox, not Sony or Nintendo’s products. Speaking as one who ran xbmc on their classic first-gen it’s nice to see things coming full circle to “everything is just a media center pc, bitches”.
They were innovative in hiding their money from the tax man
I’m planning my exit.
How can I help?
Maybe the Arch Linux “ports” RFC will finally be of use…
Also, box64 works better in my experience when all of the depending libraries are installed properly, and they are guaranteed to be there in this scenario given that there’s the Steam runtime.
As someone who previously owned a GameCube and a G4 Cube, I’m definitely getting the Steam
CubeMachine.I prefer GabeCube
this is the year of linux
😆
Steam Machine
If the Steam Machine really takes off, I see way more people moving to Linux on their main rigs and laptops, and in turn making companies stop ignoring it, if it becomes a massive success I imagine:
- Mainstream games like FIFA supporting Linux
- Apps like Affinity Studio being distributed through Steam officially supported via Proton.
- Epic games will be the last company to keep ignoring Linux.
- Valve adopting Waydroid for SteamOS (for Netflix, Spotify, YouTube, etc)
- NVIDIA will redouble their Linux efforts.
- Greatest than ever VR support in Linux
Steam Frame
- Lots of Linux apps will work on Android desktop mode, like LibreOffice, Inkscape, etc.
- Linux phones will receive a lot more maintainers and funding.
Steam Deck
- Android apps on the Deck via Valve’s Waydroid
- Steam Deck 2 on ARM
Other
- New use cases for ARM will motivate RISCV to speed up it’s growth.
- KDE & Arch will receive more funding from Valve
- More contributions to the Kernel
- More Linux developers
- Increased security for Linux
- Flathub will grow
A standalone VR headset that I don’t have to give money to the zucc to enjoy? I’m buying like 12 of these things as soon as they’ll take my money
Sorry to put you on the spot but I saw this countless time this morning after reading the news so I’m asking you :
- did you buy a Lynx XR1?
My point being that there already are standalone VR HMDs that do NOT need Meta and can be great to tinker. The example I share works, can be rooted and even run Linux proper (even though quite experimental) https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1)
So… it’s a nice thing to say, and yet please do not give your “money to the zucc” but also I believe that means there is something else people are missing, otherwise they’d have already made the move. I don’t mean this as a criticism, only to try to understand what that gap is.
Can the XR1 work as non standalone like the Frame with the receiver? That’s the advantage for me, to have more processing power when I need/want it.
I never tried with it specifically (done with with numerous other HMDs though) but it’s just streaming and they have a Alvr repo https://github.com/Lynx-MR/ALXR so I imagine so yes.
Quite frankly, I’ve simply never heard of that. I tried one of the quests at a convention once and I was like “wait hold on, they’ve got the computer inside the headset? That’s awesome I want it” and then I learned it was Facebook so I lost interest
No worries, it’s quite niche even for XR professionals some are surprised to learn it even exists. So I’d put that on lack of communication from Lynx.
Also FWIW for Meta/Facebook one can use a headset without any account now via PrivateQuest so if bought 2nd hand, not 1 cent goes to the zucc.
Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn’t work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn’t even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good
I thought it was obvious, 2026 is going to be the year of the Linux desktop.
year of the linux goggle headwear apparatus
Yes but …
- no hand tracking
- no color passthrough
- no hardware upgrade
- no WebXR
- no new VR proper content
Still, it’s good obviously, not having to rely on BigTech. This was also possible before though as I pointed out in https://lemmy.ml/post/38899489/22202786 with e.g. Lynx XR1, as a rooted Android standalone HMD with no account required.
Anyway IMHO the big questions for VR on Linux more broadly is what changes upstream on KDE in terms of immersive UX? Is KDE Plasma becoming a VR graphical shell? Does it have 3D widgets? Does it impact freedesktop in any way?
Edit : I have a SteamDeck since its out, Lynx XR1, etc so I absolutely want Linux VR and FLOSS XR to succeed. In fact I even gave a talk at FOSSXR years ago about that, fact did it twice. Still it doesn’t mean I can’t be disappointed by those points. I like Valve, I want to give them money, that doesn’t mean I can’t be objective. You might have different requirements, that doesn’t mean you shouldn’t compare to alternatives which have existed for years.
- barely works
- never used the feature
- that’s true of existing?
- never heard of it
- ???
- criteria please, hand tracking does work even though it might not be something you like for your own usages
- there are even actual games like Laser Dance developed specifically for it
- it’s 2026 hardware?
- https://immersive-web.github.io/ feel free to ask question
- Valve did announce they are not developing VR content for it e.g. https://www.uploadvr.com/valve-isnt-currently-working-on-a-new-vr-game/
Just cause apps exist that they to use it doesn’t mean anyone uses it. Google Cardboard apps are still on the android app store, do you use that?
Because they don’t need to? Steam VR has way more VR apps than the other platforms
I genuinely don’t get your point. Popularity is not a criteria that is relevant for my needs. Your preferences are not relevant to my needs. We are different people and that’s OK.
Steam doesn’t win users and marketshare because of your needs. Or even hardware. It wins users because the steam library is already on the device.
Agreed but I’m not really talking about Steam here.
Are you not discussing factors to a successful foray by steam into VR?
Everyone can say the same thing… your needs are not relevant either then.
Popularity is ultimately what moves the needle, this post was asking in which direction will the needle move… so in this context your personal needs are only relevant in relation to how popular they are.
Shocking to read in a Linux thread. The entire point of free software and open source is that the need of 1, not even a market but a need, without any budget, might still be relevant and important.
Linux itself is the result of that.
The only reason Linux became a thing is because Torvalds managed to get engagement and popularity amongst a niche community of hackers that happened to share the same needs/goals.
Because what gives it importance is the needs we share. “The need of 1” is measured in relation to “the need of many”. Community is a huge piece in the “open source” puzzle. A community of 1 is not a community… it’s a personal space. If you don’t share your software with a community then declaring it “open” is pointless.
Also… when I said “relevant” I specifically meant for the questions raised by OP. I’m not talking about “relevancy” in some weird transcendental way… I don’t believe such a thing exists… everything has a viewpoint from which something can be said to be “relevant”… however, as you yourself said: “your preferences are not relevant to my needs”.
To be fair I wouldn’t buy one of those to run Linux, and it’s not a extremely hard to see why the average consumer wouldn’t want to buy this to run Linux either:

Sure, my point is mainly to distinguish what is genuinely novel versus what already exist but people might not be aware of.
I would suggest the support this has from valve that means it works great out the box does indeed make it novel.
It will move the needle far more than like 2 hobbyists flashing niche hardware. Nobody cares about that because it’s so small scale. Nobody will put in the support for that user base. Conversely the valve frame is going to be a mass market product that will be in the hands of loads of people, so issues and problems will get fixed, software will be optimised and if the install base is large enough it will be targeted with new software and features.
That’s the novelty. It’s likely going to change things.
That’s about popularity though. Of course it will change development, and hopefully for the better because consumers and developers alike will be able to trust that the platform will keep on being usable. Still, it’s not about being genuinely new technically speaking. Same for e.g. https://simulavr.com/ which now looks like… well let’s just said egoistically speaking I did track the project for years, glad I didn’t order a DevKit, sadly.
If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.
If the Quests had been more open we’d have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.
It’s so weird considering how differently their approach is to like pytorch and LLAMA
LLAMA if I recall correctly was closed source until the source code was leaked online. After that Meta decided to just open source it.
Hence, Zuckerberg has just recently fired most of the LLAMA staff, the lab’s leader is rumored to be leaving for their own startup, and the new lab where all the funding’s going is a bunch of tech bro egos that are pro-closed models.
…And I suspect PyTorch is too “utilitarian” for Facebook’s leadership to draw enshittification attention.
Llama was an anomaly, and it seems they’re done with that. Which is quite sad. But on the plus side, it could be a death knell for Meta (as all that ego in the new lab will be a catastrophe).
Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.
Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.
Having a Linux machine, with decent hardware as a common target for developers will have huge implications for gaming in Linux. The SteamDeck has already inspired more devs to make native Linux versions of their games, rather than relying on Proton. This should expand the appeal for devs even more so
Interesting points, thanks!
The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.
Yeah, pretty sure it was called “Fex” translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that’s a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.
Interesting, thanks!














