I blame Apple for setting the standard of $1-$3 for an app with lifetime updates. And also for making it so old apps stop working on newer OSes after just a few years. The business model was broken from the start. It was great at first but the bubble burst in record time.
I understand your sentiment, but a lot of that isn’t right.
Early iPhone apps were going for $10-20. So many developers being okay with just data harvesting plus so many devices out there made the $0.99 / free with ads model dominate – people got used to “free” apps from the big guys (Facebook, Google, whoever).
iOS apps are pretty resilient to OS updates. They usually only totally break when huge changes happen (dropping 32-bit support, etc) and those happen once a decade.
Tons of Windows software didn’t survive the 3.1 to 95 transition. A bunch died on 98 to XP, too. In the Apple world, a lot got left behind on the Mac when they went from PowerPC to Intel processors in 2007, or when they dropped 32-bit libraries.
I blame Apple for setting the standard of $1-$3 for an app with lifetime updates. And also for making it so old apps stop working on newer OSes after just a few years. The business model was broken from the start. It was great at first but the bubble burst in record time.
That was nearly unheard of just 20 years ago.
I understand your sentiment, but a lot of that isn’t right.
Early iPhone apps were going for $10-20. So many developers being okay with just data harvesting plus so many devices out there made the $0.99 / free with ads model dominate – people got used to “free” apps from the big guys (Facebook, Google, whoever).
iOS apps are pretty resilient to OS updates. They usually only totally break when huge changes happen (dropping 32-bit support, etc) and those happen once a decade.
Tons of Windows software didn’t survive the 3.1 to 95 transition. A bunch died on 98 to XP, too. In the Apple world, a lot got left behind on the Mac when they went from PowerPC to Intel processors in 2007, or when they dropped 32-bit libraries.