First time seeing this in KPatience. The game shouldn’t even start if it isn’t solvable though but it’s something.

    • Wildmimic@anarchist.nexus
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      2 hours ago

      Haven’t played in a while; if i make a mistake please correct me.

      You play with a standard 52 card deck. The goal is to sort the cards by suit in ascending order (A,2,3,4…).

      You can move revealed cards (or complete/partial card stacks) onto the next higher, different colored card, e.g. in the example above you can move the clubs 2 onto the diamond 3. if you uncover a hidden card, you can turn it over, making it accessible. Empty places on the board are only allowed to receive Kings, the target spots can only receive the next valid card, in the upper example you can move the Ace in one of the top spots.

      If you don’t have a valid move, you draw a card from the stack on the top left. The currently revealed card there can be accessed while it is the topmost card; this means if you can move the topmost card you can access the previous card (if there is one).

      There are two main variants of the game: Draw one and Draw Three. In draw one, your game is over as soon as the last card is drawn from the stack and there are no more valid moves; in draw three, you draw 3 cards at a time, only the topmost card is accessible, but you are allowed to flip over the staple 2 times when you run out of cards - giving you an information advantage for the additional disadvantage that you can only directly access every third card.

      Score is counted by how far you can fill up the upper spots; Vegas rules have you buy in and get payout depending on how far you can fill the top row, with higher card numbers reached being worth proportionally more.

      Not all games are winnable by default, since there’s the possibility that lower value cards might be stuck under cards that aren’t movable; this is not knowable, and as you can see from the above discussion, it’s not trivial to calculate either :-)

    • JasonDJ@lemmy.zip
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      2 hours ago

      The idea is to have four stacks of cards at the top. One for each suit, ace thru king. Once you get that you win.

      You can move cards around the bottom by stacking them in descending order (King thru 2), in alternating colors (red, black).

      You can move multiple cards to a new stack if it’s suitable.

      You can turn the upside down cards on the bottom once there are no face-up cards covering them.

      When the bottom stacks are empty, you can start a new stack in that spot, but only with a King.

      The draw pile at the top is where the different sets of rules come into play…some people draw 1 at a time, some draw three at a time. Some people also play with a limit of how many times you can loop through the draw pile.

      There’s also a scoring system but that’s unimportant for most people unless they really care. After all, solitaire is a one player game.

    • muhyb@programming.devOP
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      2 hours ago

      The ultimate goal is to gather all 4 types of cards to top right empty slots from the smallest card to biggest card (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K).

      You pull from the main deck 1 or 3 at a time (1 is easier) and you can only put that card under a bigger one. Also only K cards can be placed on a completely emptied out slots under. Sorting should be opposite colour too (If you pull 10 black, you can only place it under J red). Black if red, red if black.

      I hope I was clear.