To be honest, I expected RAM prices would push back the release date. But AMD would know more about than I would.

  • TheOakTree@lemmy.zip
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    7 hours ago

    I just got into VR and I recently tried Ace Combat 7 in VR… Incredible experience once you have the right setup.

    As for motion controlled VR games, I tried Asgard’s Wrath and was pretty disappointed. Synth Riders is always a good time, and Kayak VR is gorgeous, but I’m struggling to find a game that has gameplay more compelling than “shoot here” and “swing your swords wildly.”

    • Truscape@lemmy.blahaj.zone
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      6 hours ago

      Into the Radius and Half Life Alyx would be what you are looking for, along with games like Pavlov VR/Contractors (since you have human opponents).

      Also, use PCVR. Avoid Meta’s ecosystem (almost all of their games are shallow AF)

      • TheOakTree@lemmy.zip
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        5 hours ago

        I am on PCVR, Asgard’s Wrath just happens to be one of Meta’s few PCVR games with depth. I just found it to be a slog.

        I’m definitely going to play Alyx soon, but I’m too sucked into VR sim racing at the moment. Le Mans Ultimate and Dirt Rally 2.0 keep me on the edge of my seat at all times.

        I was interested in Contractors and the CoD Zombies maps that people recreated in them, but I haven’t gotten around to buying it yet.

      • lad@programming.dev
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        6 hours ago

        Judging by the reviews Pavlov seem to have sorta died because of removed community mod support?

        • TheOakTree@lemmy.zip
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          5 hours ago

          That’s a shame. Pavlov is one of the few games that supports dynamic foveated rendering (DFR) on AMD graphics through Quad Views. I was hoping to test the performance gains after getting big uplifts from DFR in Kayak VR but I don’t really want to buy an online-focused game that’s falling off.

        • Truscape@lemmy.blahaj.zone
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          5 hours ago

          It’s sorta dead - the TL;DR is that Sony cut a deal with the developer during the PSVR2 launch to create a crossplay port with the PC and PS5 players, and an unfortunate consequence of this was that mods had to abide by Sony’s content policies, which nuked steam workshop support from orbit.

          It’s slowly been gaining more community content ever since (especially since the communities are split in terms of mod policies now and most PC servers are community hosted), but we haven’t reached the former glory yet. The core gamemodes and fundamentals are as solid as ever though.

          Contractors on the other hand, never had this situation happen, but it is crossplay with Meta Quest users (so graphics aren’t the best and you have more squeakers).