Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.
If digital ownership isn’t acknowledged, digital piracy doesn’t exist. It’s just copying something no one owns.
I mean I am a pirate as much as the next guy but this is missing the point. They acknowledge ownership. They just don’t agree that it transfers to you when you buy a game. So that argument gets you nowhere.
If buying isn’t owning, piracy isn’t theft.
Hang on, arent these the same fuckers who greenlit AI training on IP they don’t own?
Sort of. But it’s easy to understand their thinking.
A long time ago they were a left winged party. But nowadays they’re so afraid of the far right that for each decision they ask themselves “what would people absolutely not expect from a left winged party? Let’s do that!” Which has led to several more right winged policies than the previous right winged government.
As long as the button says buy, then its ownership and should be treated like physical goods.
“Digital ownership must be respected.”
Yeah, that’s what this entire thing is about.The same govt that saw the overwhelming support for petition against the Online ID verification Act & went nahhhhhhh we don’t listen to our citizens.
Unless it’s a referendum, apparently.
They don’t need to “hand online servers” just publish the API and do one last update to accept self hosting.
And new releases should always support self host.
That only covers games that are loosely using servers for communication, piracy and cheating. That also puts game companies into the realm of losing their IP if they shut down temporarily in an acquisition. If you start a studio, run out of cash and get aquired, you’ll actually want that game you made to still be worth something, it doesn’t just affect those AAA players.
I think you need to add something like an escrow with x months of running costs. Once that well runs dry you need to go down to the providing a working server. I’ve been through the industry and I can confidently tell you that an API isn’t enough for a hell of a lot of games. Some of the stuff I’ve seen, it would take the actual game team a half a year to bring it back up with the source because the stuff they were using when they went under was ancient. You don’t want to buy a server authoratative game and wait around a year while the community tries to ressurect it.
These current politicians dont know a single thing about what you said but I agree
And they will make sure to continue to not know a single thing about what was said. Ignorance isn’t a valid legal defence, but it sure is a common deflection tactic these days. Law makers have a professional and ethical obligation to become informed on the issues their constituents care about, but it seems like it’s rare to find one that remembers that obligation.
Such a brain-dead stance on the matter. Nobody is asking for your garbage DRM servers, we literally want the opposite of that.
I’m unconvinced anyone will really legislate this, and if it is, it’ll just lead to that country being scratched off the list of where the game is officially supported.
Realistically, we need to stop buying online only games where the servers will eventually go offline, and support those that release open servers.
The hope is that the EU will legislate it and not even apple fucks with the EU.
I stopped buying that stuff ten years ago. Indie games are always better these days
I did, so did Ross that started this, it’s not working.
I’m unconvinced anyone will really legislate this,
The Eurpean Union sort of has it’s head on when it comes to addressing consumer rights, if they legislate this, then the entirety of europe will likely benefit (even those outside the european union like the UK, examples of this have happened before if im correct, see windows 10 1 year extension for eu).
and if it is, it’ll just lead to that country being scratched off the list of where the game is officially supported.
No it won’t. Maybe if it’s a country with no internet and doesn’t have a population interested in gaming, but any major country like UK, Germany, etc enforcing this would force the hands of game publishers bevause these markets are just too big.
No publisher is going to pull out of the UK for example.
Realistically, we need to stop buying online only games where the servers will eventually go offline, and support those that release open servers.
I agree. Unfortunately most people are unaware or have no backbone so they keep on buying the next “big” game, nevertheless I agree, we need to stop supporting anti-consumer behavior instead of defending it.
in addition to safety concerns due to the removal of official company moderation.
Piss off. This just means they won’t be able to rely on companies to control what people get to say.
They mentioned the early days when it comes to licensing games to us.
But dont mention that in the early days of multiplayer games it was us moderating our own online communities, not the company selling the game.
Official moderation is often worse than in community forums, lol. Overbearing in censored words, while not being active enough against abusive players.
That argument is absolute bullshit.
It’s not like anybody demands Microsoft must protect you from mean words if you connect Outlook to some random mail server. Games are no different.
Most of the responses of the ministers(?) covered in the article seem to be pretty solid.
But then:
Responding to the arguments, the government’s representative, minister for sport, tourism, civil society and youth, Stephanie Peacock MP, acknowledged consumer sentiment behind Stop Killing Games, but suggested there were no plans to amend UK law around the issue.
“The Government recognises the strength of feeling behind the campaign that led to the debate,” she said. “The petition attracted nearly 190,000 signatures. Similar campaigns, including a European Citizens’ Initiative, reached over a million signatures. There has been significant interest across the world.”
She continued: “At the same time, the Government also recognises the concerns from the video gaming industry about some of the campaign’s asks. Online video games are often dynamic, interactive services—not static products—and maintaining online services requires substantial investment over years or even decades.”
Peacock claimed that because modern video games were complex to develop and maintain, implementing plans for games after support had ended could be “extremely challenging” for companies and risk creating “harmful unintended consequences” for players.
Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.
On the subject of ownership, Peacock claimed that video games being licensed to consumers, rather than sold, was not a new phenomenon, and that “in the 1980s, tearing the wrapping on a box to a games cartridge was the way that gamers agreed to licensing terms.”
“Licensing video games is not, as some have suggested, a new and unfair business practice,” she claimed.
Yeah, full on corpo spin. Fuck her.
TBH this is just how petitions in the UK work: enough people sign it, it goes to parliament, they say a bunch of stuff about it that often sounds reasonable enough, then they do nothing about it. It’s just a way to give the public the illusion that they’re being listened to without having to actually do anything. It was the same with the digital ID petition, which I still signed but with 100% expectation that it wouldn’t actually achieve anything.
On the subject of ownership, Peacock claimed that video games being licensed to consumers, rather than sold, was not a new phenomenon, and that “in the 1980s, tearing the wrapping on a box to a games cartridge was the way that gamers agreed to licensing terms.”
This is absolute bullshit and not at all how it works, now or back in the 1980s. You can’t agree to terms without seeing them first, and even then such agreements aren’t necessarily legally binding. For someone who is supposed to write laws, she should be removed from office for showing such gross incompetence.
I’m pretty sure (not absolutely) this has appeared in court and even click-wrap licenses, where one clicks to agree to a license with a higher word count than King Lear are not valid due to the end user high administrative burden (reading 20K+ words in the middle of a software install).
There was a period in the 1980s where end users automatically were assumed to agree to licensing, but also licenses were extremely lenient and allowed unlimited use by the licensee without any data access rights by the providing company. 21st century licenses are much more complicated and encroach a lot more on end-user privacy.
This is absolute bullshit and not at all how it works, now or back in the 1980s.
Nah, it’s absolutely how it has worked since the 1980s. You’ve never owned the game, just the physical hardware it’s on and a license to use the game. Go read any manual or back of the box or actual cartridge or disc.
Handing online servers over to consumers…
Correct me if I’m wrong, but is Stop Killing Games specifically against this? This sounds like some Pirate Software bullshit. My understanding is we want the tools to host our own servers if the parent company decides to take theirs offline.
SKG doesn’t specify how companies need to solve the problem, only that games need to continue to function after the company stops supporting them.
For some games (e.g. Assassin’s Creed), that could be as simple as disabling the online aspect and having a graceful fallback. For others, that could mean letting people self-host it. Or they can provide documentation for the server API and let the community build their own server. Or they can move it to a P2P connection.
Game companies have options. All SKG says is that if I’ve purchased something, I should be able to keep using it after support ends.
Hell just allowing people to build their own emulators of the server could be plenty.
Look to games like ragnarok online. While currently active, if and when it sunsets. All that would be required is the company not sueing the tits off people for running the game locally on a homebrewed server.
There’s an entire offline version of an mmo made from scratch!
Much of the time the biggest limitation is the legal ramifications of preserving the game after it’s sunset. Many companies just need to not do anything at all and they would be perfectly fine. But instead they choose to sue and litigate those who attempt to keep the games going.
They need not build it for us to come. They simply need to allow us to come on our own.
Wouldn’t it be amazing if we had marginally competent political representatives rather than the complete wastes of oxygen that we have right now.
If you don’t want to give the sever away (including the ability to use it) then don’t shut it down or otherwise make the game unplayable.
Or release API documentation for the server and help the community create a replacement. Companies have options here.
Hell, I’ll just take not getting sued into the ground by the company for a copyright infringement. Don’t even need the API. If a game is loved enough we will find a way. We just don’t have the money to fight lawsuits!
So if the developers of a game go bankrupt, or a single developer of an indie game dies, what do you suggest happens?
usually in bankruptcy the game gets sold in order to help pay debts… whoever buys the game assumes the responsibility of contributing to run the online services, or provide options for others to… in the case that nobody buys the game (im not entirely sure what happens to the IP in that case) but it’s relatively minimal effort to release server source code or documentation OR even just remove the online parts that’s usually just for DRM which is now pretty irrelevant because you’re shutting it down anyway so why would anyone care if someone pirates it?!
None of that is “relatively minimal effort” other than releasing the source code, which is not something that should ever be mandated.
mandatory minimum warranties are also not relatively minimal effort and yet we have laws that require those… most consumer protection standards aren’t minimal effort: that doesn’t mean we don’t make laws to ensure consumers get what they are expecting when they hand over money
why shouldn’t handing over source code to a game that’s being shut down (and apparently that nobody finds any value in since it wasn’t even bought in bankruptcy auction) be mandated as a last resort?
The code should go into escrow when the first game is sold. This is standard practice in industry - you don’t buy something without assurance that if the company goes under you have options.
This is standard practice in industry - you don’t buy something without assurance that if the company goes under you have options.
Which industries is this standard in? I can’t think of any. If Samsung went bankrupt who is replacing your S25 Ultra?
I think they mean in like B2B. Like if you buy of piece of software x thousand times with y years of support it’s standard practice to have a contract that covers what happens if the company goes under while you still have years of support.
Consumer devices are not industry. they almost never get that treatment.
But the assurance you spoke about is consumer assurance? So you’re saying that your suggestion wouldn’t even apply to video games while suggesting it for video games?
There is no reason consumers cannot demand this even though they haven’t. There is no reason the law cannot demand it even though it hasn’t.
The important part is that the idea exists and is common enough in OTHER situations. When you ask for it there will be people who know what this means and there is a whole industry of “we escrow your code for you” that can handle the details. If you make a new law you have plenty of examples to look at and so are much less likely to accidentally create some unintended consequence that is worse than the current situation.
If you as a consumer want to own software FLOSS is the only option.
If I gotta pay IL sales tax on a digital game I better fucking own it!
“digital ownership must be respected”
gets into bed with Meta and OpenAI
They’ve been owned!
Always have been
More proof that the current “Labour” government is in the pockets of rich companies and not on the side of consumers.
I’ll take them over the worse evil but that’s not a situation I’m happy with.
Fucking neoliberal arseholes.
If only that wasn’t true if the other big parties as well.
Member when “no taxation without representation” was a thing people believed in?
Us Americans fought a war over that nonsense, and it’s looking like we might need to again.
Common UK, figure it out.
Vindication for bored ape NFT owners everywhere
I mean… A large percentage of NFTs now link to nothing. Dead URLs. So the bored ape bros should actually be on the side of digital preservation & Stop Killing Games.
But considering 96% of NFTs are now dead projects worth nothing, the bored ape bros probably just want to forget about the whole thing and move onto the next get rich quick scheme.
What do you mean?
You see…a few years ago anyone with two pennies to rub together but not as many braincells went fucking bananas for these ai images of cartoon monkeys. Some people got really possessive and started claiming that they owned the usage rights and were threatening people taking screenshots with legal action.
It is not pertinent to this article.











