After reading the title i was like “wait, is this about the game, the programming language, the movie, or corrosion?” Too many damn things called rust these days lol
To note, even if the claim of ‘more cheaters than Linux players’ at the end of lifecycle is true, it is a blatant lie by omission. I played Rust from 2016 til shortly after the game went out of Early Access. I stopped playing because Facepunch had completely ruined the Linux builds of the game by removing the long-standing OpenGL output and forcing the new (at the time to Unity) and completely untested Vulkan output as the only option on Linux. For anyone unfortunate enough to experience playing Rust at the end of its Linux run, the game would regularly have major graphical glitches and various rendering errors, including graphical artifacting that would be seizure inducing. If you are prone to epilepsy or otherwise sensitive to bright or flashing lights, please do not click this link. To note, the attached video is a mild case of what commonly happened when playing. That is, if the crashes and many hardware just no longer being able to launch the game properly didn’t impede that.
Given all of that, I genuinely wouldn’t be surprised if the only “people” running the Linux client were actually cheat bots because there is no way many people were actually still playing the absolute rugpull of a game toward the end of its life.
Cheaters who are serious use DMA cheats or fast AI classification on the video output. An external machine runs the cheat software and takes the input from your mouse. It connects to the PC running the game over USB where it pretends to be a mouse. It can adjust your mouse input on the fly to hit targets based on target solutions generated by the cheating PC. It can even read map and location data and display them on the original screen with some additional hardware.
The whole setup costs about as much as a midrange gaming PC though.
Nothing runs on the machine and it is completely undetectable to local anticheat. They could maybe catch people by VOD watching or by analyzing their mouse movement on the server-side… but local anticheat only catches cheaters on a budget.
Why would you bother going through all that trouble if there is a way to software cheat undetectably?
The level of software detection can change. Unless your ass is in someone else’s chair the complicated solution is bulletproof.
If your software cheat gets detected, which has much lower odds of happening for some games than it does for others, you spend $30 buying a new account. That is much cheaper than spending $500-$2000 on a DMA card and then an assload of money on the actual cheat software that uses that card (because DMA cheats are much more expensive).
I promise you there’s at most a single digit number of people using DMA cheats for Rust, because software cheats are more than sufficient to evade the bog standard EAC they use.
It took many re-reads to realize this is about the game Rust running on Linux, not the language Rust running on Linux
For a solid 10 seconds, I was transported to a reality where Mozilla shunted development of Rust off to some random studio who were removing Linux support because it wasn’t in the budget.
I’m an idiot and even I can smell the bullshit coming off of this post.
Last I checked every cheat website I ever saw/got advertised/etc were selling windows executables with the swipe of a credit card.
This cry of “Linux is for cheaters!” is just the gaming equivalent of “Wont someone think of the children?!”. a stupid slogan used by assholes to push their opinion/agenda in defiance of facts and reality.
I would sooner believe the sky is purple, bleeds lemonade and the sun is actually a giant egg. Then believe any cheat dev is wasting time developing for Linux.
Obligatory fuck Gary Newman
Why do we hate the mingebag now? Mind you, I haven’t bought Gmod since 2006 or '07, so he’s had my money for a while…
I was a beta tester for rust. So he’s had my money for a while as well. But just for being a liar, dropping Linux support and just being an all around douche.
understand them dudes completely. used to be a online poker pro, way back when. even if it were somehow possible again to achieve globally wide player base, easy money in/out, etc., there is no way I would trust the system even for micro-stakes. the stuff achievable back then with shit core 2 duo hardware was insane, today with the tech available for pocket change the whole thing is a non-starter. also, securing and maintaining server infra is a complex and expensive job, I can’t even begin to list the points of failure for guaranteeing the enduser’s system is kosher.
“It’s way harder to get our malware to work on Linux” is more or less what I took away from that.
Yep, spyware is the key, and they don’t like that Linux users don’t get easily spied on.
yes, but i think it’s total bullshit aksing Proton user to buy the game and then $15 worth of DLC. I’d be pissed if I were forced to do that.
So, your solution is to completely deny access to the game for all Linux users, even those who’ve already purchased it? Total bullshit.
I feel like the majority of the Linux Rust players would happily pay $15 to stop dual-booting lol
Technically they don’t deny access to the game. The game runs with Proton, but you can’t connect to the EAC secured servers.
I don’t play rust does it support private servers out of box?
Yes it does, and there are at least some non-EAC servers with a whitelist system that Linux users can play on.
And that’s honestly how all anticheat should work: opt in if you’re okay with the spyware, or don’t if you’re comfortable finding a other solution.
This should be the top comment.
I don’t play the game but I think that’s an acceptable compromise.
They should refund for sure
It’s [proton/linux] a vector for cheat development

Bc windows isn’t a real development environment :p
Ah, and not being able to play the game I bought for 40 fucking dollars is of course fine then.
Can’t you refund? Stating that the devs intentionally broke the game for you?
I dont know if you still can. However when this change was announced I did refund it through Steam way past the 2 hour mark without issue.
Did the same thing with Rocket League, I think.
Yeah, there was some controversy a year or 3 ago with some game that supported linux, then cut support like… a long time after release, and people managed to get refunds iirc.
Man, being a Linux user, I need to be careful about my relationship with my wife. According to this guy all Linux users are cheaters.
sudo chmod 777 Cosmonaut_Collin/Wife.lov
777
You just made her an x wife.
What if you’re the Linux user but your wife is the cheater?
Then I would love to meet her.
You wouldn’t.
Why wouldn’t I?
The LiNuX pLaYeRs ChEaT excuse. It’s bullspit, and they know it. That’s because they can’t spy on Linux players very easily unless someone makes an OPSEC mistake.
This is a misrepresentation of what he said, though. He’s claiming the cheaters (who happen to use Linux) outweigh the regular Linux users (0.01%), which is statistically plausible. Also please chill the edgelord “OPSEC” attitude, we get it…you are Mr.hackerman. (The term you probably meant was privacy or freedom I’m guessing)
No, it’s more that cheaters go for the easiest option. If that’s Linux, then they’ll use Linux.
The issue isn’t Linux users, but game devs/anticheat devs not putting in the effort to find a proper solution.
Hence, the LiNuX pLaYeRs ChEaT gaslight.
This is so sad, because rust is kinda the perfect example of a game where moderators or deputization could handle cheaters. Instead of a matchmaking system, you just join a server and play there. Why not ensure those servers have active moderators to ban cheaters?
I stopped gaming (for now?), but I’m still really fond of what happened with SCP secret labaratory, which had 20-40 player lobbies. There would almost always be a mod online, and I could get cheaters kicked instantly when by reporting them in the menu, then a mod would spectate them, and then they would get banned.
Rust seems to have more players per server (a quick search says some of the extra mega ultra large servers go up to 900 people), but it does have a distinct server model, with admins and mods.
EDIT: the other fun stuff of having active and actually good mods was when they ran fun events. Like I remember they set up a sharks and minnows type game mode instead of the regular stuff. Fun times.
Funny, let’s see how this looks after the the GabeCube drops and hopefully with a similar impact as the Steam Deck. I keep my popcorn ready














